AllocatorToUse = EMemoryAllocatorToUse::Ansi; } FMalloc * Allocator =NULL;switch(AllocatorToUse) {caseEMemoryAllocatorToUse::Ansi: Allocator =newFMallocAnsi();break;#ifWITH_MALLOC_STOMPcaseEMemoryAllocatorToUse::Stomp: Allocator =newFMallocStomp();break;#endif#ifPLATFORM_SUPPORTS_JEMALLOCcaseEMemor...
static void OutputBeginDynamicEvent(const ANSICHAR* Name, const ANSICHAR* File = nullptr, uint32 Line = 0); static void OutputBeginDynamicEvent(const TCHAR* Name, const ANSICHAR* File = nullptr, uint32 Line = 0); static void OutputBeginDynamicEvent(const FName& Name, const ANSICHAR* File...
static void OutputBeginDynamicEvent(const ANSICHAR* Name, const ANSICHAR* File = nullptr, uint32 Line = 0); static void OutputBeginDynamicEvent(const TCHAR* Name, const ANSICHAR* File = nullptr, uint32 Line = 0); static void OutputBeginDynamicEvent(const FName& Name, const ANSICHAR* File...
statmemory#显示引擎中各个子系统的内存占用 statMemoryAllocator#显示内存分配信息 statMemoryPlatform#显示平台内存信息 statMemoryStaticMesh#显示静态模型的内存信息 以及开启 LLM,在启动时加上-LLM参数 1 2 3 4 -LLM#启用LLM -LLMCSV#连续将所有值写入CSV文件。自动启用-LLM。 -llmtagsets=Assets#实验性功能。显...
(UClass*)GUObjectAllocator.AllocateUObject(sizeof(UClass),alignof(UClass),true);ReturnClass=::new(ReturnClass)UClass(EC_StaticConstructor,Name,InSize,InAlignment,InClassFlags,InClassCastFlags,InConfigName,EObjectFlags(RF_Public|RF_Standalone|RF_Transient|RF_MarkAsNative|RF_MarkAsRootSet),InClass...
# CONFIG_SHUFFLE_PAGE_ALLOCATOR is not set CONFIG_SLUB_CPU_PARTIAL=y CONFIG_SYSTEM_DATA_VERIFICATION=y CONFIG_PROFILING=y CONFIG_TRACEPOINTS=y # end of General setup CONFIG_64BIT=y CONFIG_X86_64=y CONFIG_X86=y CONFIG_INSTRUCTION_DECODER=y ...
{ static constexpr int32 NumRows = 1; static constexpr int32 NumColumns = 1; static constexpr int32 NumElements = 0; static constexpr int32 Alignment = 16; static constexpr bool bIsStoredInConstantBuffer = true; static constexpr const ANSICHAR* const FileName = __FILE__; static const...
LoadANSITTextFileToStrings():读取一个 ANSI 编码的文本文件到一个字符串数组中,每行对应一个 FString 类型的对象 7.5 GConfig 类的使用 虚幻提供了专门读写配置文件的 GConfig 类,t通过 API 可以快速读写配置,且是属于 Core 模块的类,不需要添加模块引用 ...
{#if WITH_EDITOR// Editor 'force delete' can null any UObject pointers which are seen by reference collecting (eg FProperty or serialized)if(Task->StaticMesh&&Task->GenerateSource){constFStaticMeshLODResources&LODModel=Task->GenerateSource->GetRenderData()->LODResources[0];MeshUtilities->...
FNameEntryAllocator FNameEntry & FNameEntryHeader NamePool哈希存储方式 FNameValue Insert Probe CreateAndInsertEntry FNameEntryId FNameSlot 最后一步 总结: 概述 FName 是UE4提供个一种轻型系统使用字符串。其内部并不直接存储字符串,而是将字符串通过CityHash解算后存储在一个全局的NamePool之中。相同字符串...