DrawDebugBox(GetWorld(), LocationFive, FVector(100,100,100), FColor::Purple, true, -1, 0, 10); DrawDebugLine(GetWorld(), LocationTwo, LocationThree, FColor::Emerald, true, -1, 0, 10); DrawDebugDirectionalArrow(GetWorld(), FVector(-300, 600, 600), FVector(-300, -600, 600), ...
LocationOne,200,FColor(52,220,239),true);DrawDebugSphere(GetWorld(),LocationTwo,200,26,FColor(181,0,0),true,-1,0,2);DrawDebugCircle(GetWorld(),CircleMatrix,200,50,FColor(0,104,167),true,-1,0,10);DrawDebugCircle(GetWorld(),LocationFour,...
一. Control Rig 首先,Control Rig计算了从thigh到calf到foot的长度,注意,这个长度是两个向量的和,其实你可以把它理解成整个腿的长度,不管你的腿是什么姿势,试着做一个屈膝的动作,此时这个值就与Location(foot)-Location(thigh)有着较大的差距。 用这个方法计算分别计算左腿与右腿的,并且存储一下他们各自的倒数。
注意Draw Debug Type(射线生命周期)要选择For One Frame。For One Frame只有一帧、For Duration持续一段时间、Persistent一直存在。 因为每帧都会调用Event Tick事件,因此射线的生命周期只需要一帧就可以了。 UE4 生命周期 编程 转载 mb5fe94b3e552d9 2019-02-11 12:48:00 571阅读 2评论 UE4之显示控件 ...
DrawDebugDirectionalArrow(simmode_->GetWorld(), simmode_->getGlobalNedTransform().fromGlobalNed(points_start[idx]), simmode_->getGlobalNedTransform().fromGlobalNed(points_end[idx]), arrow_size, color, is_persistent, duration,0, thickness); ...
Allow drawing debug shapes from Python: points, lines, arrows, boxes, and strings (world.debug.draw_*) Added id (id of current episode) and map name to carla.World Exposed traffic lights and signs as actors. Traffic lights have a specialized actor class that has the traffic light state (...
DrawDebugDirectionalArrow(GetWorld(), GetActorLocation(), GetActorLocation() + ForceDirection, 32, FColor::Red, false, 0.0f, 0, 1.0f); } //如果到达了路径点,就生成下一个点,继续移动 else { NextPathPoint = GetNextPathPoint();
DrawDebugBox(GetWorld(), LocationFive, FVector(100,100,100), FColor::Purple, true, -1, 0, 10); DrawDebugLine(GetWorld(), LocationTwo, LocationThree, FColor::Emerald, true, -1, 0, 10); DrawDebugDirectionalArrow(GetWorld(), FVector(-300, 600, 600), FVector(-300, -600, 600), ...