优化PackageTracker,可递归 Tracker 分析 统一CollectPakCommand 中 ParallelFor 的锁,避免竞争问题 支持- AddAssetsByFile = 参数传递一个 LongPackageName 的列表打包 修复ShaderLib 未被打包进 pak 的问题 允许在 Cook 的 Cmdlet 里添加 Pre 与 Post 任务 优化插件 Slate 实现,在 Toolbar 中支持二级菜单,直接选...
and forces us to think about our own place in the digital world. Because everything that is not supposed to be in the public domain will be systematically made to feature a grainy look – just like the design in “Pixelhead”. This foreign, parallel world is at the heart of Martin Back...
ParallelFor(PackageInfos.Num(), [this, &PackageNameMap, &DependsMap, &Mutex, &ExportByKeyMap](int32 Index) { FStorePackageInfo& PackageInfo = PackageInfos[Index]; if (!PackageInfo.PackageId.IsValid() || !PackageInfo.AssetSummary.IsValid()) @@ -866,42 +842,45 @@ bool FIoStoreAnalyz...
Engine SharedPCH - 'C:\Program Files\Epic Games\UE_5.3\Engine\Source\Runtime\Experimental\Chaos\Public\Chaos\ParallelFor.h' is not exporting types so we are ignoring the dependency Engine SharedPCH - 'C:\Program Files\Epic Games\UE_5.3\Engine\Source\Runtime\Experimental\Chaos\Public\Chaos\...
The invention provides a method for UE (user equipment) to acquire timing advance (TA) while supporting parallel PRACH (physical random access channel) transmission. The method includes: on a network side, distributing PRACH resources capable of assisting in calculating different RA-RNTI values and/...
UATHelper: Packaging (Windows): Total time in Parallel executor: 45.54 seconds UATHelper: Packaging (Windows): Total execution time: 47.90 seconds UATHelper: Packaging (Windows): Took 48,02s to run dotnet.exe, ExitCode=6 UATHelper: Packaging (Windows): UnrealBuildTool failed. See log for more ...
We use autoconf to make configure consistent with configure.ac. fix #ISSUE_Number Change logs Describe your change clearly, including what problem is being solved or what feature is being added. If it has some breaking backward or forward compatibility, please clary. ...
static void* ParallelMemcpy(void* Dest, const void* Src, SIZE_T Count, EMemcpyCachePolicy Policy = EMemcpyCachePolicy::StoreCached); (...) }; // 结构用于保存所有平台的通用内存常数。这些值不会在可执行文件的整个生命周期内发生变化。 struct FGenericPlatformMemoryConstants { // 实际物理内存量,...
ThreadSafeRandom(Parallel扩展库):线程安全的随机数类 ObservableConcurrentCollection(Parallel扩展库):线程安全的ObservableCollection Task.Factory.StartNew:开一个新任务 b.AntisocialRobots(模拟一群机器人移动,看fps) Parallel.ForEach:异步foreach c.AsyncDownload(异步下载) ...
The communication device 200 may further include an output controller, such as a serial (e.g., universal serial bus (USB), parallel, or other wired or wireless (e.g., infrared (IR), near field communication (NFC), etc.) connection to communicate or control one or more peripheral devices...