FString SplitStr = FString(TEXT("ABC,DEF,GHI,")); // 保存拆分后的字符串数组 TArray<FString> SplitedStr; // 最后一个参数 InCullEmtpy 表示是否剔除空字符串 SplitStr.ParseIntoArray(SplitedStr, TEXT(","), false); // ABC DEF GHI Empty SplitStr.ParseIntoArray(SplitedStr, TEXT(","), tru...
Filename.Split(TEXT("/"), &ls, &TempLevelName, ESearchCase::Type::CaseSensitive, ESearchDir::FromEnd); FString LevelPakagePath = RootPath + TempLevelName;// /Game/{自己的路径}/{关卡名称} //FString LevelPakagePath = "/Game/" + NewMountPoint.RightChop(8) + TempLevelName;// /Gam...
auto fileName = GetSaveDataName(idx); auto f = fopen(fileName.c_str(), "w+"); fprintf(f, "%s", save); fclose(f); } 而在读档时,我们编写的代码则如下(存档的相反操作): //反序列化存档 void UnserializeSaveData(string save) { vector<...
%s 输出UE类型字符串(非对象型字符串FString) //在MyGameModeBase.cpp文件:voidAMyGameModeBase::BeginPlay() { int32 A=10;//整数参数floatB =3.14;//浮点参数FString C = TEXT("abc");//非对象型字符串FString//传参UE_LOG(LogTemp, Log, TEXT("格式化日志输出:%d,%f,%s"), A, B, *C); } 运...
// @todo split GooglePlay, this needs to be passed in to this function FJavaWrapper::GoogleServicesThis = FJavaWrapper::GameActivityThis; // FJavaWrapper::GoogleServicesThis = jenv->NewGlobalRef(googleServices); // Next we check to see if the OBB file is in the APK ...
%iffield_message_cpp_ue_value_type_name=="FString": return FString(iter->second.c_str()); %elifue_excel_utils.UECppMessageFieldIsMessage(field_message_with_map_kv_fields[2]): ${field_message_cpp_ue_value_type_name}Value = NewObject<${field_message_cpp_ue_value_origin_type_name}>(th...
FString Key;if(!(FileName.Split(SEPARATOR, &BucketName, &Key))) { BucketName = DefaultBucket; Key = FileName; }autoDelegateLambda = FOculusMessageOnCompleteDelegate::CreateLambda([this, BucketName, Key, LoggedInPlayerId, FileName](ovrMessageHandle Message,boolbIsError) ...
% elif cpp_ue_field_type_name == "FString": Ret.Emplace(FString(item.c_str())); % elif ue_excel_utils.UECppMessageFieldIsEnum(pb_field_proto): Ret.Emplace(static_cast<${cpp_ue_field_type_name}>(item)); % elif ue_excel_utils.UECppMessageFieldIsMessage(pb_field_proto): ...
(FConsoleCommandWithArgsDelegate,constTArray<FString>&);/** Console command delegate type with a world argument. This is a void callback function that always takes a world.*/DECLARE_DELEGATE_OneParam(FConsoleCommandWithWorldDelegate,UWorld*);/** Console command delegate type (with a world and...
FString Key;if(!(FileName.Split(SEPARATOR, &BucketName, &Key))) { BucketName = DefaultBucket; Key = FileName; }autoDelegateLambda = FOculusMessageOnCompleteDelegate::CreateLambda([this, BucketName, Key, LoggedInPlayerId, FileName](ovrMessageHandle Message,boolbIsError) ...