// 按指定分割符号进行拆分 FString SplitStr = FString(TEXT("ABC,DEF,GHI,")); // 保存拆分后的字符串数组 TArray<FString> SplitedStr; // 最后一个参数 InCullEmtpy 表示是否剔除空字符串 SplitStr.ParseIntoArray(SplitedStr, TEXT(","), false); // ABC DEF GHI Empty SplitStr.ParseIntoArray(Sp...
对于行人是通过给行人的lane添加FZoneGraphTag(CloseLaneTag、WaitingLaneTag)来告知AI哪些道路当前禁止行走。车辆则是通过修改车道数据的bIsOpen来表示是否开放,进而影响车对道路的选择(详细代码在UMassTrafficChooseNextLaneProcessor::Execute)。 UMassTrafficIntersectionSpawnDataGenerator主要负责交叉路口信息搜集、红绿灯周...
auto fileName = GetSaveDataName(idx); auto f = fopen(fileName.c_str(), "w+"); fprintf(f, "%s", save); fclose(f); } 而在读档时,我们编写的代码则如下(存档的相反操作): //反序列化存档 void UnserializeSaveData(string save) { vector<...
FString::SanitizeFloat(FloatVariable); > //int -> FString FString::FromInt(IntVariable); > //bool -> FString InBool ? TEXT("true") : TEXT("false"); > //FVector -> FString VectorVariable.ToString(); > //FVector2D -> FString Vector2DVariable.ToString(); > //FRotator -> FString Ro...
%s 输出UE类型字符串(非对象型字符串FString) //在MyGameModeBase.cpp文件:voidAMyGameModeBase::BeginPlay() { int32 A=10;//整数参数floatB =3.14;//浮点参数FString C = TEXT("abc");//非对象型字符串FString//传参UE_LOG(LogTemp, Log, TEXT("格式化日志输出:%d,%f,%s"), A, B, *C); ...
(FConsoleCommandWithArgsDelegate,constTArray<FString>&);/** Console command delegate type with a world argument. This is a void callback function that always takes a world.*/DECLARE_DELEGATE_OneParam(FConsoleCommandWithWorldDelegate,UWorld*);/** Console command delegate type (with a world and...
@@ -523,18 +500,6 @@ FString FBaseAnalyzer::ResolveCompressionMethod(const FPakFileSumary& Summary, c { return TEXT("Unknown"); } #else static const TArray<FString> CompressionMethods({ TEXT("None"), TEXT("Zlib"), TEXT("Gzip"), TEXT("Unknown"), TEXT("Custom") }); if (InPakEn...
% if field_message_cpp_ue_value_type_name == "FString": return FString(iter->second.c_str()); % elif ue_excel_utils.UECppMessageFieldIsMessage(field_message_with_map_kv_fields[2]): ${field_message_cpp_ue_value_type_name} Value = NewObject<${field_message_cpp_ue_value_origin_type...
// @todo split GooglePlay, this needs to be passed in to this function FJavaWrapper::GoogleServicesThis = FJavaWrapper::GameActivityThis; // FJavaWrapper::GoogleServicesThis = jenv->NewGlobalRef(googleServices); // Next we check to see if the OBB file is in the APK ...
{ FString BucketName; FString Key;if(!(FileName.Split(SEPARATOR, &BucketName, &Key))) { BucketName = DefaultBucket; Key = FileName; }autoDelegateLambda = FOculusMessageOnCompleteDelegate::CreateLambda([this, BucketName, Key, LoggedInPlayerId, FileName](ovrMessageHandle Message,boolbIsError)...