/// /// public Task<UdpReceiveResult> ReceiveAsync() => _udpClient.ReceiveAsync(); #endregion 接收 #region 发送 /// /// 开启并发送 /// /// IP /// 端口 /// 信息 /// <returns></returns> public ResultData_TCP ConnectAndSed(string iPStr, int portStr, string sendMsg) { Re...
*/usingSystem;usingSystem.Collections.Generic;usingSystem.Diagnostics.CodeAnalysis;usingSystem.Linq;using;using.Sockets;usingSystem.Text;usingSystem.Threading;usingSystem.Threading.Tasks;usingSystem.Windows.Forms;usingZhibiXiaobai;namespaceZhibiXiaobai{/// /// UDP通信帮助类-类库翻译/// .Sockets类库/// U...
#include "server/asio/udp_server.h" #include "threads/thread.h" #include <iostream> class EchoServer : public CppServer::Asio::UDPServer { public: using CppServer::Asio::UDPServer::UDPServer; protected: void onStarted() override { // Start receive datagrams ReceiveAsync(); } void onReceiv...
*/usingSystem;usingSystem.Collections.Generic;usingSystem.Diagnostics.CodeAnalysis;usingSystem.Linq;using;using.Sockets;usingSystem.Text;usingSystem.Threading;usingSystem.Threading.Tasks;usingSystem.Windows.Forms;usingZhibiXiaobai;namespaceZhibiXiaobai{/// /// UDP通信帮助类-类库翻译/// .Sockets类库/// U...