最开始的agent和任务(task)的示例都将比较简单,所以相关的概念也都会比较明晰,之后我们再尝试理解更复杂的任务和环境。 双臂赌博机(Two-Armed Bandit) 最简单的强化学习问题就是N臂赌博机。本质上来说,N臂赌博机就是由n个槽机器(n-many slot machine),每个槽对应了一个不同的固定回报概率。我们的目标是去发现...
Memory management,Optimal control,Probability distribution,Bayes methods,Servers,Mathematical model,Task analysisWe consider exponential two-armed bandit problem in which losses are described by exponential probability distribution densities. The results may be applied to queueing systems in which two ...
J. (2015). Altered Statistical Learning and Decision-Making in Methamphetamine Dependence: Evidence from a Two-Armed Bandit Task. Frontiers in Psy- chology, 6, 1910-1924.Altered Statistical Learning and Decision-Making in Methamphetamine Dependence:Evidence from a Two-Armed Bandit Task. HarléK M,...
We investigate the extent to which self-efficacy beliefs affect agents' propensities to imitate others. We propose an experimental task, which is a modified version of the two-armed bandit. We measure participants' self-assessed self-efficacy, then study individual learning. Subsequently, we measure...