The structure of this chapter thus parallels the structure of Chap. 2. For a deeper and more comprehensive analysis of finite two-person games see Chap. 13.doi:10.1007/978-3-540-69291-1_3Hans PetersSpringer Berlin Heidelberg
There are many different types of two-person games that couples can play together, including classic board games, video games, puzzles, and strategy games. Playing games together can help couples bond and strengthen their relationship, while also providing a fun and entertaining way to spend time ...
Two-person games Book Title Introduction to the Theory of Games Pages pp 95-102 Copyright 1985 DOI 10.1007/978-94-009-5193-8_7 Print ISBN 978-94-010-8796-4 Online ISBN 978-94-009-5193-8 Series Title Mathematics and Its Applications Series Volume 17 Series ISSN 0169-507X Publisher Spr...
In this paper we provide a logical framework for two-person finite games in strategic form, and use it to design a computer program for discovering some classes of games that have unique pure Nash equilibrium payoffs. The classes of games that we consider are those that can be expressed by...
We investigate the effects of order-of-play (simultaneous, unobserved sequential and fully observed sequential play) and form of presentation (extensive vs. normal) in three simple two person games: battle-of-the-sexes with and without outside option and a three strategy game which differentiates...
We recall the recursive definition of a tree. The elements of a tree are nodes and arcs ; one of the incident nodes of an arc is called the beginning and the other the end .doi:10.1007/978-1-4612-3796-9_1G. M. Adelson-VelskyV. L. ArlazarovM. V. DonskoySpringer New York...
Play along with another person in the best two-player Switch games, from competitive games to co-op ones where you work together.
Lorenz, U.: Beyond Optimal Play in Two-Person-Zerosum Games. In: Albers, S., Radzik, T. (eds.) ESA 2004. LNCS, vol. 3221, pp. 749–759. Springer, Heidelberg (2004) View ArticleLorenz, U.: Beyond Optimal Play in Two-Person-Zerosum Games. In: Albers, S., Radzik, T. (eds...
Attempted (1) to determine whether behavior in restricted 2-person interaction situations (games), could be more easily predicted by transforming outcomes, i.e., number of points, to utilities, estimated on the basis of an independent measure; and (2) to identify a set of descriptive parameter...
The value of two-person zero-sum repeated games with lack of information on both sides We consider repeated two-person zero-sum games in which each player has only partial information about a chance move that takes place at the beginning of t... Jean-Francois,MertensShmuel,Zamir - 《...