So, let’s see. Where do I start? I landed at LaGuardia a little before 9:00am on Sunday. I’d rather arrive bleary-eyed than give up a single minute in this city... 09/25/2021 Magnificent Midlife Podcast. What a delight to chat with Londoner Rachel Lankester, founder of the Magn...
The Lara Personality comments on “remembering” where the doors are and where the right room to go to is several times. It would be interesting to learn how much of this was spontaneous, and how much might have been prompted by the “timer cool downs” I mentioned last week. These cool...
The Diecast was Shamus’ podcast, where he talked about stuff that he wanted to talk about. We figured it would be best to make a clean break, and close this out, instead of pivoting and keeping the name. There may be another podcast on this site, the discussion is ongoing, but for ...
the more you keep putting it off. I once needed to write a simple email, but I avoided doing so for months, simply because I didn’t know what to say. And of course, the more I delayed it, the more awkward it got. Putting yourself on timer in these situations can actually ...
If I build too many, then they’ll sit idle most of the time and the resources spent on the barracks could have just been spent making more marines. A barracks makes a marine every 25 seconds. Which means a single barracks produces 2.4 marines a minute. A marine costs 50 minerals. ...
It always took me a minute to realize “Oh, this is my character.” Your character spoke. I had no idea it was my character speaking most of the time. Cryostasis had the same “go into 3rd person for no reason!” problem. I look out the window and suddenly I’m seeing my guy ...
Because if it’s a walled-off demo, maybe that’s why we’re not hearing much feedback on the story. Edit: My bad, this is actually addressed within the first minute of the video linked by Shamus. The demo is a slice of level 10-15 content, and should comprise complete missions ...
One minute she dumb her girlfriend over nothing, the next she’s so heartbroken about losing her, she choose to suffocate alone in space. They could have at least get her to re group with the survivor. The voice activation lock is very game-y, I guess the most generous explanation is...
The more recent versions of Bejewled have added a timer. This sort of fixes the lack of skillful play. Even if the game is shallow and random, you can at least pressure the player to click on things FAST. But it just encourages even more chaotic, less analytical play. ...
So if the player is new to twin stick shooters, they need a minute or so to get used to the idea. If they’re familiar with the genre, they need about the same interval of time to see how this game might diverge from their expectations. Basic dodging: The player can evade incoming ...