Uncaught TypeError: cc.tween is not a function 解决办法: 不使用cc.tween, 换成moveBy+runAction即可。 cc.Class({ extends: cc.Component, properties: { // 主角跳跃高度 jumpHeight:0, // 主角跳跃持续时间 jumpDuration:0, // 最大移动速度 maxMoveSpeed:0, // 加速度 accel:0, }, runJumpActio...
1.列子一把arguments转化为标准数组,可以使用push等方法。 function test(){ //arguments.push(5); //arguments.push is not a function console.log(arguments) var arg = Array.prototype.slice.apply(arguments,[]); // var arg = Array.prototype.slice.call(arguments,''); console.log(arg); //[1,...
1.列子一把arguments转化为标准数组,可以使用push等方法。 function test(){ //arguments.push(5); //arguments.push is not a function console.log(arguments) var arg = Array.prototype.slice.apply(arguments,[]); // var arg = Array.prototype.slice.call(arguments,''); console.log(arg); //[1,...
单位为秒 * @param props @en List of properties of tween @zh 缓动的属性列表 * @param opts @en Optional functions of tween @zh 可选的缓动功能 * @param opts.progress @en Interpolation function @zh 缓动的速度插值函数 * @param opts.easing @en Tween function or a lambda @zh 缓动的曲线函数...
to( tweenDuration, new Vec3(0, -10, 0), { onUpdate : (target:Vec3, ratio:number)=>{ this.node.position = target; } }) // At this point the number of actions in the tween is 2 Multiple tweens can also be organized using the union, sequence, and parallel interfaces. By ...
或者是知道你当前在哪个# repeat上的一种方式?补间对象上有一个_repeat属性,该属性在每次调用update时...
The Tween class is an easing class. It is used to implement the interpolation of properties of a target object. Zh Tween 类是一个缓动类。使用此类能够实现对目标对象属性的渐变。 示例 //tween a numeric property of an objectlet tween = Laya.Tween.create(target).duration(1000).delay(1000) ....
(coords,false)// Create a new tween that modifies 'coords'..to({x:300,y:200},1000)// Move to (300, 200) in 1 second..easing(Easing.Quadratic.InOut)// Use an easing function to make the animation smooth..onUpdate(()=>{// Called after tween.js updates 'coords'.// Move 'box'...
Given as a JavaScript object. duration number <optional> 1000 Duration of this tween in ms. Or if Tween.frameBased is true this represents the number of frames that should elapse. ease function | string <optional> null Easing function. If not set it will default to Phaser.Easing.Default...
Object that is notified at each interval of the animation. Tween Genel Yöntemler Miras Alınan Genel Yöntemleri Göster YöntemTanımlayan: Tween(listener:Object, startValue:Object, endValue:Object, duration:Number= -1, minFps:Number= -1, updateFunction:Function= null, endFunction:...