Event1.OnClientEvent:Connect(function(Player) local sett = Player:WaitForChild("PlayerGui")["Ui's itself"]["Settings (opened)"] if sett.Visible == true and not Debounce and not Debounce2 then Debounce = true sett:TweenPosition(UDim2.new(0.368, 0, 1, 0), Enum.EasingDirection.InOut, E...
Because the position and color are part of the same tween, they will change at the exact same rate and will reach their goal at the same time. Tween Creation local TweenService = game:GetService("TweenService") local part = Instance.new("Part") part.Position = Vector3.new(0, 10...
描述GuiObject 暫時函數的完成狀態。 作為GuiObject:TweenPosition()、 GuiObject:TweenSize() 和GuiObject:TweenSizeAndPosition() 的回潮函數的參數提交 。 不要與 Enum.PlaybackState 的TweenService 混淺。 道具 名稱值概要 Canceled 0 調整已在完成前取消。 Completed 1 Tween 已成功完成。©...
It could be your button’s visible property is set to false, or it’s position is already at your designated position based on where it was placed. So if you don’t mind, show us your UI hierarchy in StarterGui or wherever you keep it, this might give a better indication as to ...