Overview In a turn-based game, players take turns to advance gameplay, such as in chess, checkers, and similar board games. The player who creates a match selects opponents and then takes the first turn. Then you pass the player’s turn, other game data, and the next participa...
Barakova, "Engaging autistic children in imitation and turn-taking games with multiagent system of interactive lighting blocks," in Entertainment Computing-... emiliai,jeroenc 被引量: 0发表: 0年 The Effects of Improvisational Music Therapy on Joint Attention Behaviors in Autistic Children: A Rando...
We conducted a study to examine the effects of game physicality and turn anticipation on audience members' experiences in social videogaming sessions. Pairs of participants played games under three conditions of physicality (controller-based, Wii, and Kinect) and their expectation of turn-taking was...
We address the problem of categorizing turn-taking interactions between individuals. Social interactions are characterized by turn-taking and arise frequently in real-world videos. Our approach is based on the use of temporal causal analysis to decompose a space-time visual word representation of ...
We simultaneously measured pairs of participants’ activations in their bilateral frontal, temporal, and parietal regions using a 96-channel near-infrared spectroscopy (NIRS) system, when participants played a turn-taking disk-game on a computer. NIRS data demonstrated significant inter-brain neural ...
The Effect of Turn-Taking Protocols on Children's Learning in Mouse-Driven Collaborative Environments This study compared the influence of turn-taking protocols on children's behaviour and learning when they used either one shared mouse or two individual mi... K Inkpen,J Mcgrenere,KS Booth,......
we analyzed the video sessions using an observation system and the therapist’s HRV using the Poincaré technique. The results show that the patients’ communicative intention was related to their narrative, intellectual and social competencies. Furthermore, the turn-taking between the therapist and th...
but it’s far from the end. To help you wrap your head around why, we’re taking a deep dive into the world of blockchain. In this series, we’ll go beyond cryptocurrency and hone in on blockchain applications that could reshape medical records, voting machines, video games, and more...
A) passing B) taking C) figuring D) hanging 26.Knowledge is playing an increasingly important ___ in the development of economy. A) game B) role C) form D) situation 27.I’d ___ it if you would turn the radio off. A) amuse B) make C) appreciate D) suspect 28.The sun __...
During the Main Game, you start with 100 Clout, lose 10 for taking wrong discussion actions, and regain 20 for correct ones. If you run out of Clout, you get a game over. Choosing Sou's topic at the start is optional; if skipped, it'll come up later instead. Either way, choose ...