)] [ObjCRuntime.Introduced(ObjCRuntime.PlatformName.WatchOS, 3, 0, ObjCRuntime.PlatformArchitecture.All, null)] [ObjCRuntime.Unavailable(ObjCRuntime.PlatformName.TvOS, ObjCRuntime.PlatformArchitecture.All, null)] [ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 8, ObjCRuntime....
)] [ObjCRuntime.Introduced(ObjCRuntime.PlatformName.WatchOS, 3, 0, ObjCRuntime.PlatformArchitecture.All, null)] [ObjCRuntime.Unavailable(ObjCRuntime.PlatformName.TvOS, ObjCRuntime.PlatformArchitecture.All, null)] public abstract class GKTurnBasedEventHandlerDelegate : Foundation.NSObject, GameKit...
not applied to object properties (useobj-methodtransform) does not removethat = thisassignments LIMITATION:can mess up prototype-based classes, run theclasstransform first to prevent this. arrow-return- drop return statements in arrow functions ...
Java has been around long enough that you probably have quite a few classes under your belt. How do you turn these classes into JavaBeans? It's amazingly easy. In fact, there's very little to do. In this month's column, Mark Johnson pulls together concep
I just had a quick look at the obj file you sent. The problem is that the UVs are separated for each model face and distributed almost randomly over the UV map. What you want is the UVs to be set out the same way as the flattened artwork woul...
action; // Isolate Layers current layer command = {"_obj":"isolateLayers","_target":[{"_enum":"ordinal","_ref":"layer","_value":"targetEnum"}]}; result = await psAction.batchPlay([command], {}); } async function runModalFunction() { await require("photoshop").core....
Draw your user interface with resolution independent code generated by PaintCode. Parametric Drawings Use variables and expressions to control the color, position, rotation, visibility and other attributes of your shapes. Faster Workflow All your PaintCode drawings are exported into a single code file ...
("Activity","") objName = f"{activity_name}{idx}" # store the name mapping so we can deal with dependency name_mapping[activity["name"]] = objName if 'dependsOn' in activity: activity_dependent_list = activity["dependsOn"] dependent_activity = "" if ( len(activity_dependent_list)...
biped_ctrl=bipobj.transform.controller or biped_ctrl=$bip01.controller Properties All the following properties are get/set properties unless specified. Structure properties <biped_ctrl>.rootName String Default: BipXX where XX is a number The name of the biped center of mass object. The center ...
# This Makefile.in is free software; the Free Software Foundation # gives unlimited permission to copy and/or distribute it, # with or without modifications, as long as this notice is preserved.# This program is distributed in the hope that it will be useful, ...