“In essence, each step is an instance of the same step, meaning that the game just sees it as one object, and as such does not need a lot of resources to render it. These instances are then distributed along th
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it is advisable to uncomment the 12th, 16th, 42nd, 44th, and 46th lines in the exemplary option file to minimize distraction (meaning: always show on-map damage, disable BGM enhancement, hide the config dialog on startup, skip asking whether to hibernate on quitting, and hide the TSW sta...
Anything else (including the default value of undefined) will be passed as the encoding parameter to toString() (meaning this is effectively utf8 by default). gzip - If true, add an Accept-Encoding header to request compressed content encodings from the server (if not already present) and ...
“In essence, each step is an instance of the same step, meaning that the game just sees it as one object, and as such does not need a lot of resources to render it. These instances are then distributed along the spline that creates the steps in two forms - “resting” and “moved...