求生之路2打c6m1..不知道为啥打c6m1的时候控制台里会有“*** Trying to set a pixel shader that failed loading!”这句话一直刷屏。然后过关结算的时候必定闪退。mo
手机版 我的知道 求生之路2trying to set a pixel shader that failed lo ding!这句话是什么意思。我想要单人对抗模式的时候还没打指令就狂冒出这个。求解答... ding!这句话是什么意思。我想要单人对抗模式的时候还没打指令就狂冒出这个。求解答 展开 我来答 分享 微信扫一扫 网络繁忙请稍后重试 新...
Looks like there are some issues with the latest Android Studio not enabling some build features. I'll need to create a PR to update the files, but in the meantime, to unblock you: in example-aidl-library/build.gradle, add buildFeatures { aidl = true } ...
aunsupported pixel shader version detdcted 无支持的映像点shader版本detdcted[translate] a听到这个消息我真太高兴了。 Heard this news I really too to be happy.[translate] aI'm afraid I wasn't able to deliver your message to the following addresses 我害怕我没有能提供您的消息到以下地址[translate...
I'm trying to create a surface from an OpenGL texture, and I'm trying to use an already existing OpenGL context (created by OpenTK's GameWindow). I didn't really find any documentation on how to do that. I saw a test for GRGlInterface.AssembleGlInterface here: https://github.com/...
英语翻译--- Initializing Renderer ---execing ragdoll.cfg from disk--- Client Initialization --- Client Initialization Complete ---Trying SMP acceleration...succeeded.--- R_Init ---Getting Direct3D 9 interface...Pixel shader v
2. When using multiple OpenGL contexts, one needs to ensure that the synchronisation is correct between them. There is a meta on most video/x-raw(memory:GLMemory) buffers called GstGLSyncMeta that performs this. The flow is set sync point in one GL context, wait in the other. ...
Issue related to webview_flutter (0.3.22+1) WebView is not being rendered on Android (virtual device and real device (Samsung Note 10+)). I had a working project in the past (3~4 weeks ago), but after updating to Flutter 1.7 that project...