public bool HardwareSlotReset { get; } 属性值 Boolean 一个 值,该值指示硬件槽是否受 ControlChannelTrigger 重置事件的影响。 适用于 产品版本 WinRT Build 10240, Build 10586, Build 14383, Build 15063, Build 16299, Build 17134, Build 17763, Build 18362, Build 19041, Buil...
ITextSelection PROPID_MGMT_QUEUE_XACT MSMQEvent.ArrivedError Msvm_NetworkJob class ClockCollection.System.Collections.Generic.IEnumerable<System.Windows.Media.Animation.Clock>.GetEnumerator Method (System.Windows.Media.Animation) Edit Controls Reference MSMQApplication.DirectoryServiceServer Tab Controls Overview ...
Event Hubs Features Fluid Relay Front Door Functions Grafana Graph Services Hana on Azure Hardware Security Modules HDInsight Health Bot Healthcare APIs Hybrid Compute Hybrid Connectivity Hybrid Container Service Hybrid Kubernetes Identity Image Builder Image Search Informatica Data Management IoT Key V...
options = [ { key: 'Foo', value: 'foo', }, { key: 'Bar', value: 'bar', }, { key: 'Baz', value: 'baz', }, ]; beforeEach(() => { wrapper = mount(CustomSelect, { propsData: { options, }, }); }); it('Emits an `input` event when selection changes'...
So you can see that we're defining a function in the table, which must be calledtest, that simply checks the API functionIsPlayerMoving()and compares it to the "needle" provided by the selection made in the Conditions tab. A note on the "needle": Remember that a "bool" type Condition...
If the value for the endTime element of the trigger changes (by adding or updating), the state of the windows that are already processed is not reset. The trigger honors the new endTime value. If the new endTime value is before the windows that are already executed, the trigger stops....
() Switch $nmsg Case $GUI_EVENT_CLOSE _GUICtrlListBox_ResetContent ( $List2 ) _GUICtrlListBox_ResetContent ( $List3 ) For $rer = 1 To $thee Step 1 If IniRead ( @ScriptDir & "\login.ini", "Education history " & $rer, "Education Level", "null" ) == "College" Then GUI...
onmouseenter = event => { previousSelectedValue = event.target.value; event.target.value = placeholderOption.value; event.target.onmouseleave = event => { event.target.value = previousSelectedValue; }; } selectElement.oninput = event => { event.target.onmouseleave = undefined; // reset ...
A_TMODE The block's selection mode. SINGLE, MULTIPLE, or ARRAY. A_TRIP Whether the block is running. 0 (not running) or 1 (running). A_WARM Yes or No. N/A. This is a display only field. A_XTIME The time of the last transaction. N/A. This is a displa...
In case UE detects a Beam Failure, It starts the Best Beam selection procedure. If the Best beam is within any of the beams configured in the beam failure recovery config, the UE selects CFRA else it selects the CBRA RACH procedure. ...