In this tutorial we will only have one properties file. However, in real-world projects, you would have a separate file for each supported language with a suffix for the locale, for example i18n_de.properties for German, i18n_en.properties for English, and so on. When a user runs the ...
virtual void ActivateFrame(int nCmdShow = -1); virtual BOOL DestroyWindow(); virtual void OnSetPreviewMode(BOOL bPreview, CPrintPreviewState* pState) override; protected: //}}AFX_VIRTUAL Expand Down 8 changes: 8 additions & 0 deletions 8 Src/resource.h Show comments View file Edit file...