It's a pretty hard problem to solve for moving entities. The best way to do it would be to allow camera flights to be scheduled to occur in scene time rather than wall time, then you can fly to the position you know the entity will be at when the flight is over. eric79 commented ...
Vasilev, under the false pretense of being a rich and successful manager with connections in various airlines, allegedly began offering discounted flights to dozens of people through Facebook. Many people trusted him, dozens more I spoke with even secured flights. ...