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Weapon Tool:GetWeapon() Returns the Tool Gun (gmod_tool) Scripted Weapon. Tool:MakeGhostEntity( string model, Vector pos, Angle angle ) Initializes the ghost entity with the given model. Removes any old ghost entity if called multiple times. The ghost is a regular prop_physics entity in...
Called when WEAPON:Deploy of the toolgun is called. This is also called when switching from another tool on the server. TOOL:DrawHUD() Called when WEAPON:DrawHUD of the toolgun is called, only when the user has this tool selected. TOOL:DrawToolScreen( number width, number height ) ...
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gmodscreenspace sobel Other References 30 2D Rendering Functions 2D Rendering Hooks 3D Rendering Functions 3D Rendering Hooks Base HUD Element List Blocked ConCommands Common Sounds Common Weapon Models CS:S Kill Icons Cursors Default Ammo Types Default Effects Default Fonts Defa...
Called when WEAPON:DrawHUD of the toolgun is called, only when the user has this tool selected.Page views: 24,178Updated: A Long Time Ago Account Management Log In Create Account Special Pages Recent Changes Unlisted Pages Errored Pages List of Pages Wiki List Garry's Mod Rust ...
Arguments 1 table tr A trace from user's eyes to wherever they aim at. See TraceResult structure Returns 1 boolean Return true to draw the tool gun beam and play fire animations, false otherwise. Page views: 14,474Updated: A Long Time Ago Account...