We tried lowering the number of bones to 26, and then the WebGLRenderer error disappears but the "Too many uniforms" stays there. In the shader displayed by the error, I can see: #define MAX_BONES 26 I then used a model with 25 bones and I could see ...
For example, regarding these debated contexts, five pits containing burnt remains were excavated between 2003 and 2005 in the Early Neolithic settlement of “Lugo di Grezzana.” Many bones mixed with other materials come from pit ES 541/03. Most of the bones were non-human; however, some ...