算了直接看效果吧,很实用的手游LDR下模拟UE4里的TonemapperFilm,放置天空球等自发光物体出现过曝的丑态。 如果你不开的话,ES2&3.1,ios默认关闭,可在配置文件开启或者控制台开启: r.Mobile.TonemapperFilm 1 不开启的话,有些自发光很强的东西会很曝,如标题左图效果。 神秘海域的ToneMapping公式送入Custom后和UE4...
BK:A couple of years ago I tackled changing our tone mapper from a proprietary ad hoc curve with some artist parameters to a new curve that better simulated film response and could be configured to fit a number of different film responses. During that effort I learned a ton about color sc...
BK:A couple of years ago I tackled changing our tone mapper from a proprietary ad hoc curve with some artist parameters to a new curve that better simulated film response and could be configured to fit a number of different film responses. During that effort I learned a ton about color sc...
Aldridge Filmic: From the "Approximating Film with Tonemapping" blog post by Graham Aldridge Hable Filmic: By John Hable presented in the "Filmic Tonemapping for Real-time Rendering" SIGGRAPH 2010 course by Haarm-Pieter Duiker Hable (Updated) Filmic: From the "Filmic Tonemapping with Piecewise ...
Filmic 2 - By Graham Aldridge from "Approximating Film with Tonemapping" Uncharted - By John Hable from the "Filmic Tonemapping for Real-time Rendering" Siggraph 2010 Course by Haarm-Pieter Duiker Insomniac - From "An efficient and user-friendly tone mapping operator" by Mike Day Gran Turismo...
Aldridge Filmic: From the "Approximating Film with Tonemapping" blog post by Graham Aldridge Hable Filmic: By John Hable presented in the "Filmic Tonemapping for Real-time Rendering" SIGGRAPH 2010 course by Haarm-Pieter Duiker Hable (Updated) Filmic: From the "Filmic Tonemapping with Piecewise ...