Looped Time (Recharge 5–6). The chronalmental targets one creature it can see within 30 feet of it. The target must succeed on a DC 16 Charisma saving throw or be forced to repeat its actions during its previous turn for 1 minute. At the beginning of each of its turns, the target ...
stats = stats+"\nCharisma: "+str(x['charisma'])+"\n"#getting all the random shit crazy stats that are different for each monster -.-" skills = ["Acrobatics","Arcana","Athletics","Deception","History","Insight","Intimidation","Investigation","Medicine","Nature","Perception","Performanc...