就是说你没安装Unity客户端需要的许可证书。
To access a wide range of tutorials and learning materials,Unity Learnis a great place to start advancing your skills. If you need help with any of the tutorials on the Learn site, you can use ourLearn Content & Certificationdiscussions area. Find the tutorial you need help with and postyo...
When building to Desktop and other platforms (not web), you will requited to use "https" instead of "http" as the newer versions of Unity validate this. Desktop demo Browser demo Test Chain To run a local blockchain you can just use the preconfigured chain includes in Sample.DotNet/testch...
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Some features that use Unity's player loop, such as UniTask.Yield and UniTask.Delay etc, determines CancellationToken state on the player loop. This means it does not cancel immediately upon CancellationToken fired.If you want to change this behaviour, the cancellation to be immediate, set the ...
The HoloLens gives you more flexibility than when you were testing your app in Unity. You can physically move around and use the far pointer on the Near Cube or reach out and grab the Far Cube with your hand! Tips You can also deploy to theHoloLens Emulatoror create anApp Pac...
You can also enable Multi Atlas Textures if you design for mobile devices, where an imposed maximum texture size prevents an entire set of glyphs from fitting in a single atlas of sufficient quality.Use a font assetTo use a font asset, in UI Builder, select the font from Font Asset in ...
The WebRequest interface has been promoted from UnityEngine.Experimental.Networking to UnityEngine.Networking. Unity 5.2 and 5.3 projects that use UnityWebRequest will have to be updated.Scene View: Tone mapping not automatically appliedAn image effect with the ImageEffectTransformsToLDR attribute will ...
As mentioned, when the scene starts, a button for each player should be instantiated with the respective player data. To better organize the placement of each button, you can use an MRTKObject Collectionscript. These scripts help lay out an array of objects in predefined three-dimensional shapes...