然而,我认为你可以在你的TMP_InputField上使用OnValueChanged事件。要么通过检查器分配一个回调,要么通过编程覆盖它。每次你的输入改变,你的回调都会被触发。
然而,我认为你可以在你的TMP_InputField上使用OnValueChanged事件。要么通过检查器分配一个回调,要么通过编...
public TMP_InputField.OnChangeEvent onValueChanged { get; set; } Property ValueTypeDescription TMP_InputField.OnChangeEvent placeholderDeclarationpublic Graphic placeholder { get; set; } Property ValueTypeDescription UnityEngine.UI.Graphic pointSizeSet the point size on both Placeholder and Input text ...
public TMP_InputField.OnChangeEvent onValueChanged { get; set; } Property ValueTypeDescription TMP_InputField.OnChangeEvent placeholderDeclarationpublic Graphic placeholder { get; set; } Property ValueTypeDescription UnityEngine.UI.Graphic pointSizeSet the point size on both Placeholder and Input text ...