在tkinter中,.quit()和.destroy()是两个常用的方法,用于关闭窗口或退出应用程序。 .quit()方法用于退出应用程序,它会终止主循环并关闭窗口。当调用.quit()方法时,主循...
在Tkinter中,使用Tk()函数创建一个窗口对象,然后使用mainloop()方法进入窗口的主循环,等待用户的操作。当需要关闭窗口时,可以使用quit()方法来退出主循环,但这只是停止了主循环的执行,并没有销毁窗口对象。 如果想要完全关闭窗口,需要在调用quit()方法之后,再调用destroy()方法来销毁窗口对象。destroy()方法会...
import tkinter as tk from tkinter import ttk def button_click(): print("Button clicked!") if __name__=='__main__': root = tk.Tk() root.title("Button vs ttk.Button") root.geometry("400x300") button1 = tk.Button(root, text="Click Me", command=button_click) button1.pack(pady...
for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() sys.exit() elif event.type == pygame.MOUSEBUTTONDOWN and event.button: b1, b2, b3 = pygame.mouse.get_pressed() mouse_click_type = None if b1 and not b2 and not b3: # 左击 mouse_click_type = "left...
askokcancel("Quit", "Do you want to quit?"): rootwindow.destroy() rootwindow.protocol("WM_DELETE_WINDOW", on_closing) try: rootwindow.mainloop() except: pass if __name__ == '__main__': init_tkwindow() 2.界面截图 2.1 启动界面 2.2 PaneWindow调整 2.3 菜单栏展示 2.4 MatPlotlib绘制...
页面布局 我们首先完成一个基本的 GUI 布局 假设我们想要做一个进制转换的工具,那么大致的布局可以入...
Tkinter window not closing despite quit() and destroy() Question: Utilizing the function filedialog.askopenfilename() in Tkinter, I am able to successfully retrieve a file path. However, clicking "Open" on the desired file does not result in the destruction of the GUI window that is currentl...
| | propagate = pack_propagate(self, flag=['_noarg_']) | | quit(self) | Quit the Tcl interpreter. All widgets will be destroyed. | | register = _register(self, func, subst=None, needcleanup=1) | | rowconfigure = grid_rowconfigure(self, index, cnf={}, **kw) | | selection_...
| quit(self) | Quit the Tcl interpreter. All widgets will be destroyed. | | register = _register(self, func, subst=None, needcleanup=1) | | rowconfigure = grid_rowconfigure(self, index, cnf={}, **kw) | | selection_get(self, **kw) ...
from tkinter import * class Main(): def __init__(self, root): self.main = root # INTEGER self.int_entry = IntVar() # use IntVar() instead int self.int_entry.set(0) # init value # BUTTONS self.button0 = Button(self.main, text='Quit', command=self.main.destroy) self.button0...