std::unordered_map<int, int64_t> extent; for (auto i = 0; i <= 30; i++) extent[i] = 2; // Create a vector of extents for each tensor std::vector<int64_t> extentC; for (auto mode : modeC) extentC.push_back(extent
Numerical considerations: the complexity of filtering in a sub-window is O(kqNpNi), where q is the number of frames in a sub-window. For the online version, q represents the number of frames in the past that we need to consider from the current incoming frame. It can be shown that ...
Since decoding complexity is proportional to the number of trellis states and branches, this tends to become excessively computationally expensive. 3.4.2 STBC Space-time block codes, as the name suggests, are block rather than trellis-based. In their best known form they avoid the complexity ...
The last decade of phylogenetics has seen the development of many methods that leverage constraints plus dynamic programming. The goal of this algorithmic technique is to produce a phylogeny that is optimal with respect to some objective function and tha
unordered_map <Name, Weight> ; std::istream&operator>> ( std::istream& ins, Elements& elements ) { Name name; Weight weight;while(ins >> name >> weight)// While there are a name and weight...elements.emplace( name, weight );// ... add them to our lookup tablereturnins; }/...
DirectX 11引进了一种缓存类型,允许访问任一位置像素的值,该功能叫做UAV(unordered access view)。这个功能一开始只有像素着色器和compute shader可以用,到DirectX 11.1这里,所有的着色器都可以使用UAV功能。Opengl 4.3称这个功能为SSBO(shader storage buffer object)。两个名字都用他们自己的方式解释了这个功能。像素着...
// This is most probably deprecated code and is causing unnecessary complexity. // Can be removed. // Cache lookup. Currently we only cache single-output nodes, // to keep memory overhead impact in check. Hence we only look in cache ...
cmake Update Versions for 23.01 (nv-morpheus#242) Dec 14, 2022 cpp Missing <unordered_map> header; caught by gcc12 (nv-morpheus#256) Dec 15, 2022 docs Update Versions for 23.01 (nv-morpheus#242) Dec 14, 2022 protos MRC Rename (nv-morpheus#221) Nov 30, 2022 ...
information, with varying degrees of resolution and accuracy, introduces considerable additional complexity in the system, as information could increase further the level of interaction, randomness and hence unpredictability of the system, or alternatively exert a regulation effect (in a control theoretic ...
In this paper we identify an extension of Petri nets with unordered data, for which this is not the case and continuous semantics leads to a substantial reduction in the complexity of the reachability problem. Unordered Data Petri Nets. The possibility of equipping tokens with some addi- tional...