std::unordered_map<int, int64_t> extent; for (auto i = 0; i <= 30; i++) extent[i] = 2; // Create a vector of extents for each tensor std::vector<int64_t> extentC; for (auto mode : modeC) extentC.push_back(extent[mode); std::vector<int64_t> extentA; for (auto ...
Much of a GPU’s chip area is dedicated to a large set of processors, called shader cores, often numbering in the thousands. The GPU is a stream processor, in which ordered sets of similar data are processed in turn. Because of this similarity—a set of vertices or pixels, for example...
unordered_map <Name, Weight> ; std::istream&operator>> ( std::istream& ins, Elements& elements ) { Name name; Weight weight;while(ins >> name >> weight)// While there are a name and weight...elements.emplace( name, weight );// ... add them to our lookup tablereturnins; }/...
cmake Update Versions for 23.01 (nv-morpheus#242) Dec 14, 2022 cpp Missing <unordered_map> header; caught by gcc12 (nv-morpheus#256) Dec 15, 2022 docs Update Versions for 23.01 (nv-morpheus#242) Dec 14, 2022 protos MRC Rename (nv-morpheus#221) Nov 30, 2022 ...
<string> #include "semimap.h" #define ID(x) []() constexpr { return x; } int main() { semi::map<std::string, std::string> map; // Using string literals to access the container is super fast: // computational complexity remains constant regardless of the number of key, value ...
Numerical considerations: the complexity of filtering in a sub-window is O(kqNpNi), where q is the number of frames in a sub-window. For the online version, q represents the number of frames in the past that we need to consider from the current incoming frame. It can be shown that ...
Section 3.3.1 describes our approach to resolving and assigning unordered input 2D detections to each tracked subject. Whereas Malleson et al. (2017) use 12 joint keypoints from the 15 keypoint MPI model in OpenPose (shoulders, elbows, wrists, upper legs, knees and ankles), we use the '...
Since decoding complexity is proportional to the number of trellis states and branches, this tends to become excessively computationally expensive. 3.4.2 STBC Space-time block codes, as the name suggests, are block rather than trellis-based. In their best known form they avoid the complexity ...
// This is most probably deprecated code and is causing unnecessary complexity. // Can be removed. // Cache lookup. Currently we only cache single-output nodes, // to keep memory overhead impact in check. Hence we only look in cache ...
I have tried in ArcGIS raster calculator but I won't run the task due to complexity. The outcome would measure the net change between pixels through my time series data. So my question is, can it be performed using raster calculator or ArcPy Script? For such type of statisti...