This method is a bit more complex and requires you to find the polygon of intersection between a given cut-plane and the cube of data. You can ask either the CPU or the GPU (using a vertex program) to find it fo
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During training, each of the segmentation algorithms compared the predicted polygons with the ground-truth based on the intersection over union by updating its parameters at each iteration as follows: (1) The underlying principle, as per the COCO Challenge, was to obtain an IoU > = 0.5, hen...
http://highperformancegraphics.org/previous/www_2010/media/Micropolygons_II/HPG2010_Micropolygons_II_Burns.pdf Burns, C. A., and W. A. Hunt, "The Visibility Buffer: A Cache-Friendly Approach to Deferred Shading," Journal of Computer Graphics Techniques, vol. 2, no. 2, pp. 55-69, ...
This paper, by using generating unit clustering procedure, reduced the complexity of power system. It also calculated stability sensitivity coefficients for utilization in constrained economic dispatch. The test system selected was the American southwest real network including 632 buses and 89 machines. ...
In this paper, we consider the problem of computing the visibility polygon (VP) of a query point q (or VP(q)) in a scene consisting of some obstacles with total complexity of n. We show that the combinatorial representation of VP(q) can be computed in logarithmic time by preprocessing ...
Action complexity can instead probe a portion of the spacetime closer to the singularity. In particular, the complexity rate diverges at the critical time tc for which the Wheeler-DeWitt patch touches the singularity. After the critical time the action complexity rate approaches a constant. We ...
The complexity of the Voronoi diagram for n line segments in d-space may be as large as Ω(nd − 1), as was observed by Aronov [17]. By the relationship of Voronoi diagrams to lower envelopes of hypersurfaces (see Subsection 4.6), the results in Sharir [234] imply an upper bound ...
Assume that we place a carving sphere, say S1, such that the intersection S1∩DEM is not empty. See Fig. 1b. As a result of the carving, visibility status can change at either terrain silhouette points or at points where S1 and the DEM intersect within Fo. These points are p1 and q1...
The time to generate an image usually varies, depending on the complexity of the computations performed during each frame. Frames per second is used to express either the rate for a particular frame, or the average performance over some duration of use. Hertz is used for hardware, such as a...