In this mode, the Tilemap Renderer sorts Sprites based on their position on the Tilemap and the sorting properties set in the Tilemap Renderer. For example, this allows a character Sprite to go in-between obstacle Sprites (see example below). ...
Perspective Select this mode to sort Renderers based on the direct distance from the camera to a Renderer in the Tile Palette. Custom Axis Sort Select this mode to sort objects based on their distance along a custom axis. Sort Axis Set the XYZ values for the sorting axis, if the Sort Mo...
The format is based on Keep a Changelog and this project adheres to Semantic Versioning. [7.3.1] - 2020-03-11 Added Added the option to control the transparent layer separately in the Forward Renderer. Added the ability to set individual RendererFeatures to be active or n...
The format is based on Keep a Changelog and this project adheres to Semantic Versioning. [7.3.1] - 2020-03-11 Added Added the option to control the transparent layer separately in the Forward Renderer. Added the ability to set individual RendererFeatures to be active or not, use Scriptable...
None No Collider is generated. Sprite The Collider shape is generated based on the selected Sprite’s outline. Grid The Collider shape is based on a cell of the Tilemap. The shape of a cell depends on the Cell Layout selected for the Tilemap.Tilemaps added in 2017.2 Did...
None No Collider is generated. Sprite The Collider shape is generated based on the selected Sprite’s outline. Grid The Collider shape is based on a cell of the Tilemap. The shape of a cell depends on the Cell Layout selected for the Tilemap.Tilemaps added in 2017.2 Did...
(Alpha) What's new in Unity Install and upgrade Packages and feature sets Assets and media Get started with Unity Multiplayer The Unity Editor Working in Unity Working with GameObjects Working with scenes Cameras Input 2D in Unity Introduction to 2D 2D game development 2D renderer sorting Sprites...
Grid The Tilemap Collider 2D component generates a Collider shape based on the shape of the Grid cell, which is determined by the selected Cell Layout of the Grid component.Use this Collider in conjunction with the Composite Collider 2D component. To composite the Collider shapes of neighboring ...
Perspective Select this mode to sort Renderers based on the direct distance from the camera to a Renderer in the Tile Palette. Custom Axis Sort Select this mode to sort objects based on their distance along a custom axis. Sort Axis Set the XYZ values for the sorting axis, if the Sort Mo...