During a tick freeze, the server still runs functions tagged #minecraft:tick very often (I donʼt know if itʼs still 20Hz like normal); this makes debugging of tick-perfect data packs much more difficult. To reproduce: Create a datapack with a function tagged #minecraft:tick with ...
新内容 命令格式 /tick 用于停止或开始游戏刻的流逝,或更改游戏刻速率。 拥有以下格式: tick query– 查询当前游戏刻速率,并返回游戏刻时间的性能数据。 tick rate <rate>– 更改游戏刻速率。 tick freeze– 将游戏刻更新冻结。 tick step– 进行特定次数游戏刻更新,仅能在游戏已冻结的情况下使用。 tick step s...
When you freeze and unfreeze the game during the tick sprint effect, the game will automatically freeze the game when the tick sprint effect stops or you end it, even after unfreezing the game.How to reproduce:Execute the following command: /tick freezeExecute...
+// Leaves end - tick command - freeze + private static CrashReport constructOrExtractCrashReport(Throwable throwable) { ReportedException reportedexception = null; diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java...
tick-command Confirmation Status: Confirmed Category: Commands,Mob behaviour Mojang Priority: Low ADO: 1182104 Area: Expansion A Mob AI behaves differently after using tick freeze. Goal based Mob AI ticks some Goals only every 2 ticks. This is decided by using the Minecraft server's tick counter...