上面的源码只是一个简单的Tic Tac Toe游戏框架,玩家可以通过终端输入来放置自己的“X”或“O”,游戏会在每次玩家放置标记后检查是否有玩家获胜或平局,并相应地提供相应的结果。这里还是需要说明一下,实际的Tic Tac Toe游戏是需要更多的功能和复杂的算法来提供完整的游戏体验,所以这里的游戏只是一个bate版本,如果大家...
current_player = switch_player(current_player, player1, player2) play_game() 这个示例代码实现了一个简单的tic-tac-toe游戏,通过切换当前玩家来实现轮流下棋。在游戏循环中,先打印当前棋盘状态,然后获取当前玩家的输入,更新游戏状态,检查游戏是否结束,最后切换到另一个玩家。游戏结束后,根据游戏结果打...
最终代码如下(运行效果第一部分已展示,不再额外展示)。 WELCOME ="Welcome to Tic-Tac-Toe!"ENTER ="%s's turn. Enter row index and column index to place (ri, ci):\n"Invalid ="Invalid command."Used ="The place is already occupied."defgenerate_board(): board = [ [" "forciinrange(3)]...
# 03、井字棋游戏实现 【例 1】井字棋(Tic Tac Toe)游戏示例程序。y)。 python def display_board(b): """显示棋盘""" print("\t{0}|{1}|{2}".format(b[0],b[1],b[2])) print("\t_|_|_") print("\t{0}|{1}|{2}".format(b[3],b[4],b[5])) print("\t_|_|_") prin...
Python代码编写:CSC108H Tic-Tac-Toe Requirement Tic-tac-toe is a two-player game that children often play to pass the time. The game is usually played using a 3-by-3 game board. Each player chooses a symbol to play with (usually an X or an O) and the goal is to ...
X方15120种棋路完全防守验证: "D:\Program Files\Python\python.exe" D:/Python/Project02/TTT/TTT-Test4.py Test Pass time: 0.6470367908477783 import os import time class TicTacToe: def combinatio…
Python-Tic-Tac-Toe-Game Tic-tac-toe is a very popular game, so let’s implement an automatic Tic-tac-toe game using Python. The game is automatically played by the program and hence, no user input is needed. Still, developing an automatic game will be lots of fun. Let’s see how ...
python 井字棋(Tic Tac Toe) 说明 用python实现了井字棋,整个框架是本人自己构思的,自认为比较满意。另外,90%+的代码也是本人逐字逐句敲的。 minimax算法还没完全理解,所以参考了这里的代码,并作了修改。 特点 可以选择人人、人机、机人、机机四种对战模式之一...
使用Python编写一个简单的tic-tac-toe游戏的教程 使⽤Python编写⼀个简单的tic-tac-toe游戏的教程 这个教程,我们将展⽰如何⽤python创建⼀个井字游戏。其中我们将使⽤函数、数组、if条件语句、while循环语句和错误捕获等。⾸先我们需要创建两个函数,第⼀个函数⽤来显⽰游戏板:def print_board():...
井字棋是强化学习一个典型例子,可被归类为 Two players zero-sum game,RL 表格型求解方法实现 reinforcement-learning-an-introduction/tic_tac_toe.py def train(epochs, print_every_n=500): player1 = Player(epsilon=0.01) player2 = Player(epsilon=0.01) judger = Judger(player1, player2) player1_...