A Qt project using C++ implementing a GUI game of Tic Tac Toe. Simple Class Diagram System Components TitleScreen[Entry point]: This class is responsible for the GUI of the title screen, its main functionality is to gather game options set by the user, then starting a game by creating a...
possible_moves) except IndexError: return None class MinimaxComputerPlayer(ComputerPlayer): def get_computer_move(self, game_state: GameState) -> Move | None: return find_best_move(game_state) Copied! This computer player will always try to find the best tic-tac-toe move with AI and ...
as there is no clear strategy to playing. This is because of the complicated game branching in this game. Even though every move must be played in a local board, equivalent to a normal tic-tac-toe board, each move must take into account the global board in several ways: ...
For each of these parts, the QState class has a method where you can implement these semantics to solve a specific scenario. These methods are GetTransitions, GetReward and GetRewardingQStates. So the question becomes: How can you model a game of tic-tac-toe as...