When both players clickAccept, the items will be traded unless; One of the players does not have enoughcapacityto take the item. One of the players does not have enough room in theirbackpackto take the item. Client Features Client Sections ...
Traded wares of Yasir and Telas were adjusted. It is not possible to sell items from Telas' item list to Yasir anymore, unless you did the Shadows of Yalahar Quest.[1] Possibilities to block players in the Wrath of the Emperor Quest have been removed. An area of The Repenters Quest ...
Their approach traded correctness for speed, apparently to good effect. However, this method produced unacceptable tilings for rather common situations [6]. Sunderland [1] used a triangulation algorithm based on the minimization of the length of edges spanning the contours via dynamic programming. ...
Three Slivers can be traded at the Exaltation Forge at the cost of 60 Dust. The Slivers are used to create Exalted Cores, which cost 50 Slivers each. The Exalted Cores can be used both when Fusing items or when transfering an item's tier to another, as explained below. ...
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25 General Properties Classification Weapons Ammunition Pickupable ✓ Weight 0.70 oz Stackable ✓ Trade Properties Marketable ✓ Value 1 - 3 gp Sold for (not bought by NPCs) Bought for 3 gp Field Properties Blocking ✗ Other Properties ...
Items Traded by NPCs Objects with Object IDs Mobile Objects Non-Path-Blocking Objects Walkable Objects Penetrable Objects Non-Usable Objects Non-Rotatable Objects Objects without Map Color Non-Writable Objects Non-Rewritable Objects Pickupable Objects ...
Items Traded by NPCs Objects with Object IDs Mobile Objects Non-Path-Blocking Objects Walkable Objects Penetrable Objects Non-Usable Objects Non-Rotatable Objects Objects without Map Color Non-Writable Objects Non-Rewritable Objects Pickupable Objects ...
TibiaWiki 23,112 pages in:Weapons,Distance Weapons,Bows, and28 more Version 8.20 Implementations Items Bought by NPCs Items Traded by NPCs Objects with Object IDs Mobile Objects Non-Path-Blocking Objects Walkable Objects Penetrable Objects Non-Usable Objects ...