three-point line three-pointline:三分球线。例句:The distance fromthree-pointline to the basket is 6.25 meters.例句翻译:从三分线到篮筐的距离是6.25米。
The meaning of THREE-POINT LINE is a line on a basketball court forming an arc at a set distance (such as 22 feet) from the basket beyond which a field goal counts for three points.
Renamed PointCloudMaterial to PointsMaterial. Removed computeTangents() from Geometry and BufferGeometry. Moved all shadowMap* properties in WebGLRenderer to shadowMap.*. Removed BufferGeometry's drawcall.index. LineSegments( geometry, material ) should now be used instead of Line( geometry, material...
IPivotLineCells IPivotLines IPivotTable IPivotTableChangeList IPivotTables IPivotValueCell IPlotArea IPoint IPoints IProtectedViewWindow IProtectedViewWindows IProtection IPublishObjects IQueryTables IQuickAnalysis IRange IRanges IRecentFile IRecentFiles IRectangle IRectangles IRectangularGradient IRefresh...
2.1.1264 Part 1 Section 20.1.4.2.19, lnRef (Line Reference) 2.1.1265 Part 1 Section 20.1.4.2.26, tblStyle (Table Style) 2.1.1266 Part 1 Section 20.1.5.1, anchor (Anchor Point) 2.1.1267 Part 1 Section 20.1.5.2, backdrop (Backdrop Plane) 2.1.1268 Part 1 Section 20.1....
If the calculated point moves away from the neighborhood, error in distance may be greater than expected, see Figure 12b. This is because the training axes are discretized by the training mesh. If only one of the coordinates estimated by one of the three neural networks is wrong, jumping to...
Keywords: simplified super-twisting algorithm; PV system; maximum power point tracking; direct power control; space vector modulation; neutral-point-clamped1. Introduction Recently, the availability of existing central electric energy generation has not been sufficient to meet the high and growing demand...
PointLight, Points, PointsMaterial, PropertyBinding, Quaternion, QuaternionKeyframeTrack, RGBFormat, RepeatWrapping, Skeleton, SkinnedMesh, Sphere, SpotLight, TangentSpaceNormalMap, Texture, TextureLoader, TriangleFanDrawMode, TriangleStripDrawMode,
var point1=new THREE.Vector3(0,20,0);var point2=new THREE.Vector3(20,0,0);var point3=new THREE.Vector3(30,0,0);//三维向量 case2:绘制线 var geometry = new THREE.Geometry();//材质var materail = new THREE.LineBasicMaterial({vertexColors:true});//加上渐变色var materail1 = new ...
PointConstraint/通过这个约束,你可以将一个对象与另一个对象之间的位置固定下来。例如一个对象动了,另一个对象也会随着移动,它们之间的距离和方向保持不变 HingeConstraint/通过活页约束,你可以限制一个对象只能像活页一样移动,例如门 SliderConstraint/将对象的移动限制在一个轴上。例如移门 ConeTwistConstraint/通过这...