Antialiased round dots. It takes the same props as regular THREE.PointsMaterial on which it is based. <points> <PointMaterial transparent vertexColors size={15} sizeAttenuation={false} depthWrite={false} /> </points> SoftShadows Injects percent closer soft shadows (pcss) into threes shader chu...
Synthesis of II-VI semiconductor quantum dots and the study of their surface structure by ¹H, ¹³C, ³¹P and ¹¹³Cd NMR We have studied synthesis, properties, and formation mechanism of II-VI semiconductor nanoparticles (NPs) such as CdO, CdSe and CdTe. The first part ...
FormData }, formSerializer: { visitor: (value, key, path, helpers)=> {}; // custom visitor funaction to serrialize form values dots: boolean; // use dots instead of brackets format metaTokens: boolean; // keep special endings like {} in parameter key indexes: boolean; // array ...
Antialiased round dots. It takes the same props as regular THREE.PointsMaterial on which it is based. <points> <PointMaterial transparent vertexColors size={15} sizeAttenuation={false} depthWrite={false} /> </points> softShadows Injects percent closer soft shadows (pcss) into threes shader chu...
Antialiased round dots. It takes the same props as regular THREE.PointsMaterial<points> <PointMaterial scale={20} /> </points>softShadowsInjects percent closer soft shadows (pcss) into threes shader chunk.softShadows({ frustum: 3.75, size: 0.005, near: 9.5, samples: 17, rings: 11, // ...
Antialiased round dots. It takes the same props as regular THREE.PointsMaterial <points> <PointMaterial scale={20} /> </points> softShadows Injects percent closer soft shadows (pcss) into threes shader chunk. softShadows({ frustum: 3.75, size: 0.005, near: 9.5, samples: 17, rings: 11,...
{100} // Radius of the inner sphere (default=100) depth={50} // Depth of area where stars should fit (default=50) count={5000} // Amount of stars (default=5000) factor={4} // Size factor (default=4) saturation={0} // Saturation 0-1 (default=0) fade // Faded dots (default...
Antialiased round dots. It takes the same props as regular THREE.PointsMaterial on which it is based. <points> <PointMaterial transparent vertexColors size={15} sizeAttenuation={false} depthWrite={false} /> </points> softShadows Injects percent closer soft shadows (pcss) into threes shader chu...
{100} // Radius of the inner sphere (default=100) depth={50} // Depth of area where stars should fit (default=50) count={5000} // Amount of stars (default=5000) factor={4} // Size factor (default=4) saturation={0} // Saturation 0-1 (default=0) fade // Faded dots (default...
Antialiased round dots. It takes the same props as regular THREE.PointsMaterial on which it is based. <points> <PointMaterial transparent vertexColors size={15} sizeAttenuation={false} depthWrite={false} /> </points> softShadows Injects percent closer soft shadows (pcss) into threes shader chu...