three-bvh-csg An experimental, in progress, flexible, memory compact, fast and dynamic Constructive Solid Geometry implementation on top of three-mesh-bvh. More than 100 times faster than other BSP-based three.js CSG libraries in complex cases. Contributions welcome! Note All brush geometry must...
import*asTHREEfrom'three';import{MeshBVH,acceleratedRaycast}from'three-mesh-bvh';letmesh,geometry;constinvMat=newTHREE.Matrix4();// instantiate the geometry// ...constbvh=newMeshBVH(geometry);invMat.copy(mesh.matrixWorld).invert();// raycasting// ensure the ray is in the local space of ...
A flexible, memory compact, fast and dynamic CSG implementation on top of three-mesh-bvh - gkjohnson/three-bvh-csg
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three.js r149版本发布,变化要点: 删除新于ES2018的JS语法,改进语法检查 类静态成员命名统一为大写 场景背景属性序列化问题修复 WebGLClipping支持按相机投影全局剪裁平面 WebGLRenderer支持RGTC(ATI1/ATI2/BC4/BC5)压缩贴图 示例添加three-bvh-csg 示例GLTFExporter添加IOR和Specular支持 ...
It is expected that ray is in the frame of the BVH already. Likewise the returned results are also provided in the local frame of the BVH. The side identifier is used to determine the side to check when raycasting or a material with the given side field can be passed. If an array ...
3. 代码示例上的一些更新: 升级BVH和CSG库 webgpu_backdrop_area添加了blur参数,用来模拟遮挡部位类似雾化或蒸汽等模糊特效 MeshSurfaceSampler添加了uv的支持 WebGPURenderer添加了backdrop node第二阶段功能的实现 MorphNode第一阶段功能的实现 添加sheen的支持 ...
"three-bvh-csg": "^0.0.16", "three-custom-shader-material": "6.3.0", "three-loader-3dtiles": "1.2.7", "three-mesh-bvh": "0.9.0", "three-subdivide": "^1.1.5", "three-tile": "^0.8.1", "three.quarks": "^0.15.7", "tilebelt-wgs84": "1.1.4", "turf": ...
yarn add @react-three/csg Constructive solid geometry for React, a small abstraction around gkjohnson/three-bvh-csg. Begin with a Geometry which is a regular THREE.BufferGeometry that you can pair with a mesh, or anything else that relies on geometry (physics rigid bodies etc). import { Geo...
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