As part of my GDC 2019 session,Optimizing DX12/DXR GPU Workloads using Nsight Graphics: GPU Trace and the Peak-Performance-Percentage (P3) Method, I presented an optimization technique named thread-group tiling, a type of thread-group ID swizzling. This is an important technique for op...
HLSL code for https://developer.nvidia.com/blog/optimizing-compute-shaders-for-l2-locality-using-thread-group-id-swizzling/ - ThreadGroupIDSwizzling/ThreadGroupTilingX.hlsl at master · LouisBavoil/ThreadGroupIDSwizzling