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E. Honda is very strong offensively and known for his Hundred Hand Slap and Sumo Headbutt. Evil Ryu Japan Evil Ryu is what Ryu becomes if the Satsui no Hado overtakes himself. Gameplay-wise, he is Ryu but with some of Akuma's moves mixed in. Evil Ryu was introduced in Ultra Street ...
“I never cover up the things I'm proud of. If the world was gonna split in half tomorrow, I'd buy the Dark Portal, slap a toll booth on it, and charge refugees the last of their pocket change, the rings off their fingers, a bite of their sandwiches, and a contractual obligation...
Slaphammer: "Strikes a single foe from the side." (Variants: Shiny, Flashy, Big Shiny, Megaflash) Eekhammer: "If you're good, strikes a single foe many times." (Variants: Shiny, Flashy, Big Shiny, Megaflash) Hurlhammer: "Hurls a huge hammer into the air that plunges down on unwit...
Afterwards, Athrun rewards him with a slap in the face for disobeying orders. Athrun later talks with Shinn on the Minerva's deck, revealing that he learned of Shinn's past and his family's deaths. Athrun advises Shinn to never forget the true purpose of why he wields his power. ...
It uses a slap SFX instead of a punch SFX on hit. Dash attack: Dash attack has less ending lag (FAF 36 → 32), improving its combo potential. It has gained a shieldstun multiplier of 1.8×. Combined with its lower ending lag and the increased shieldstun for ground attacks, this mak...
Pummel Grab Witch Slap (つかみウィッチスラップ) 0.6% (hit 1), 0.7% (hit 2) The Slap Punish Attack. It is unique compared to other pummels in that it consists of two hits per input, so it is possible for the opponent to break free in the middle of the pummel, potentially missi...
Down throw Slapdown (スラップダウン) 8% A chokeslam. Like forward and back throws, it can follow up with forward smash or forward tilt at 0%, or cover tech rolls with Axe. Can also lead into a second hit of a down tilt at low percents. Forward rollBack rollSpot dodgeAir dodge...
Giant Punch forces Donkey Kong to get up-close to the opponent to land the attack and needs to be charged for it to be effective; Headbutt and Hand Slap are both slow, causing them to be difficult to use for their intended purposes; and Spinning Kong, while it has decently long horizont...
Several moves including Stilleto, Wicked Weaves, Heel Stomp, Slap Punish Attack, Tetsuzanko, Bullet Climax, Heel Slide, After Burner Kick, Witch Twist, Witch Time, Bat Within, Bullet Arts and Infernal Climax debut here. Bayonetta's taunts in game appearance are inspired by performable actions ...