The positive effect of perceived long-term and short-term benefits of internet gaming on internet gaming disorder among adolescent internet gamers in China: Mediation effect via internet gaming timeYANQIU YUFONG, VIVIAN W. I.LAU, JOSEPH T. F....
While many communication studies have highlighted the negative aspects of game playing, the present study provides meaningful findings regarding the positive effects of gaming. Moreover, the present study’s findings clarify the importance of gamers’ communication networks for learning. Guild members, on...
She explained how online gaming impacts the family and how to up weigh the positive aspects. Online gaming is widespread among adolescents and has typically been viewed as an activity for boys. There have been, however, a growing number of female gamers over the years. Research from the Entert...
Studies such as the one outlined here can help to provide more depth and breadth to understanding the impact of gaming on individuals. Together withother studiesthat have also shown the positive effects of video gameplay, this research can help policymakers and organizations that are involved in...
effects of a role-playing simulation game on risk perceptions associated with climate tipping points among a knowledgeable and engaged audience of non-governmental observers of the international climate negotiations and scientists. We analysed its effects on concern, perceived seriousness, perceived ...
Parents state that video games rot the minds of children and are influencing them do be violent. These accusations are far from the truth. In my research I found that there are many positive effects of gaming. Some of these effects are increased skills, creativity, general knowledge, and ...
Online gaming is an Internet activity that requires a high level of involvement in terms of personal time or money. Many studies have shown a positive correlation between problematic Internet use (PIU) and high involvement in gaming (Han et al., 2007; Kuss & Griffiths, 2011, 2012; Yee, 200...
Along- side the massive increase in video game players, and due to the change in how video game players are viewed, there has been an increase in interest in studying the effects of gaming on players. Previous research has examined the possible effects of gaming on one's: behavior, ...
First, we restricted the comparative effects to between two types of gaming platforms (mobile and PC). We ignored other types of devices on which advergames could be played, such as gaming consoles (e.g., Xbox, Nintendo) and tablets. From an information processing perspective, these gaming ...
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