online gamingOnline Gaming experience was significantly and negatively related to gamers' mental healthMental health. Nevertheless, social componentsSocial components in social gamingGaming could not moderate the negative impact of online gamingOnline Gaming experience on gamers' mental healthMental health. ...
Welcome to Nerdy Bird Games Welcome to Nerdy Bird Games, where we cover indie games, reviews, features, videos, streams, mental health and more! Thank you for visiting the website and checking out our content, our aim is to celebrate the good in video ga
Studies have shown that pathological involvement with computer or video games is related to excessive gaming binges and aggressive behavior. Our aims for this study were to longitudinally examine if pathological gaming leads to increasingly excessive gaming habits, and how pathological gaming may cause ...
Studies such as the one outlined here can help to provide more depth and breadth to understanding the impact of gaming on individuals. Together withother studiesthat have also shown the positive effects of video gameplay, this research can help policymakers and organizations that are involved in...
Basically, giving people an increased mental health literacy of what’s normal, what isn’t, and how to pick up on the signs that intervention may be necessary. That way, so much disease burden can be avoided later in life. Harold Koplewicz:We also have to help parents become smarter. ...
There is little research on the effects of social deprivation or isolation on human adolescent development or on adult humans in general. Several studies have focused on loneliness in humans and have reported a connection between self-reported loneliness and mental health problems.30 However, such st...
The relationship between gaming time and gaming disorder can be moderated by other variables. This study aimed to test the moderating role of mental health. Participants (N = 461) were recruited online. Gaming time was a statistically significant predictor of gaming disorder risk, with an exp...
[in terms of their sense of well-being]. It wasn't the quantity of gaming, but the quality that counted…if they felt they had to play, they felt worse. If they played because they loved it, then the data did not suggest it affected their mental health. It seemed to give them a ...
More research is needed on potential mental health determinants, especially anxiety caused by the pandemic, on gambling and online gaming problems. Given the evident effects of the COVID-19 pandemic on people's social lives and the social elements inherent to online games, the possibility that ...
【题目】he WHO(世界卫生组织)has said thattoo much gaming is a mental(精神方面的)health problem.The WHO has putgaming addiction(游戏成瘾)”on its official listof diseases.Gaming disorder(游戏障碍)happens whenpeople cannot stop playing and gaming becomesmore important than other interests(兴趣)....