Microsoft::WRL::ComPtr<ID3D11DeviceContext2> m_d3dContext; This is the reference to the drawing context associated with the 3D device. You use this instance to actually invoke the individual shader programs and draw the results of the graphics pipeline into a render target. Microsoft::WRL::Co...
bluetoothctl: use two calls to disconnect/remove device (#17593) Feb 19, 2025 bootstrap Fix typos (#17068) Oct 2, 2024 camera Buildfix for Debian 12 (#17522) Feb 6, 2025 cheevos Change signature of get_representation callbacks Feb 12, 2025 cores Style nits Feb 10, 2025 ctr Style nits...
Note:If the device filter is configured incorrectly, it may filter out all devices and applications will be unable to create a D3D device. DXVK caches pipeline state by default, so that shaders can be recompiled ahead of time on subsequent runs of an application, even if the driver's own...
Device version: 12.0 (12.0)Vendor name: NVIDIADriver date: 2024-01-18 000000.000000-000Driver age: 1 monthDriver version: 31.0.15.5123Supports UMA: UNSUPPORTEDD3D-ID: 8712End platform native{121 ms}{121 ms}Start platform OpenGL# displays: 1Display 0Display: \\....
CD3D11_BOX::operator const D3D11_BOX&() method (Windows) operator *=(XMVECTOR&, XMVECTOR) method (Windows) Description element (Windows) Guid element (Windows) Link element (Windows) D2D1_POINT_2L structure (Windows) IEvent::SetUserTime method (Windows) DeviceController.remove_DeviceArrival ...
[gfx_dx11_swapchain.cpp:209]: D3D error: DeviceRemoveReason returned: The GPU will not respond to more commands, most likely because of an invalid command passed by the calling application. relating to a CPU crash, googled it... gu...
D3D-ID: 7812End platform native{155 ms}{155 ms}Start platform OpenGL# displays: 1Display 0Display: \\.\DISPLAY1Main: TRUEBuilt in: FALSEStereo: FALSEBounds: ((0 0) -> (3,440 1,440), w=3,440, h=1,440)Dimensions: (3,440 1,440)Physical size: (0 0)Pixel si...
typedef DWORD D3DCOLOR; // Methods from the unmanaged IDirect3DDevice9 interface. HRESULT ColorFill(IDirect3DSurface9 *pSurface, CONST RECT *pRect, D3DCOLOR color); // Methods from the managed Device class. public void ColorFill(Surface surface, Rectangle rect, Color color); public void Color...
Lots of tasks are calling fanotify_handle_event() and waiting for permission event response from userspace. The server crashes if hung_task_panic is enabled. Otherwise a hard reboot is the only resolution. Solution Verified - Updated June 14 2024 at 1:12 AM - English ...
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