立方体计划(魔方)The Cube Method Program 现在在互联网上最火的一些力量训练计划,力量举训练计划,例如德州/疯牛,GZCL,5/3/1,candito 6 想必大家都很熟悉了。知乎上也有很多甘愿奉献,不辞辛劳的答主翻译整理并分享了这些计划。不过我突然发现,居然没有人翻译和分享The Cube Method——立方体计划,或者叫魔方计划(下...
The Cube MethodYeung, Anthony
Solving the cube blindfolded requires considerablyless algorithmsthan solving it sighted. Using the Old Pochmann method, you can solve the cube with as little as five algorithms. If you know how to solve the cube sighted, you may already know a few of these fromthe advanced Rubik's Cube tuto...
While this may seem difficult at first, with a little practice it becomes quite easy. We learned the principle by which we plan to solve the cube and we only had to memorize a few easy Algorithms, the rest is just patience and practice. With this method my children were able to solve ...
基本还原步骤 (Basic Steps to Solve the Rubik's Cube) 还原魔方通常可以分为几个主要步骤。以下是一个常用的方法,称为“层先法”(Layer-by-Layer Method)。 第一步:还原第一层 (Step 1: Solve the First Layer) 选择一个颜色:通常选择白色作为第一层的颜色。
two, then you could have one of two cases. Either the two matching edges are adjacent (next to each other) or opposite each other. If they are adjacent, hold the cube so that the two solved pieces are facing the front and left of the cube (shown in the left picture), then perform...
解魔方的基本步骤(Basic Steps to Solve the Rubik's Cube) 解魔方的过程可以分为几个步骤,通常采用层先法(Layer-by-Layer Method)。以下是解魔方的基本步骤: 第一步:解决第一层(Step 1: Solve the First Layer) 首先,我们需要选择一个颜色作为第一层的颜色,通常选择白色。目标是将白色的十字架完成,并确保...
Speedsolving the Rubik's Cube | IntroThe most popular Speedsolving method is the CFOP (Cross, First 2 layers, Orientation of last layer, Permutation of last layer) a.k.a Fridrich Method. Unlike The beginner's method, the Speedsolving method focuses mainly about solving the Rubik's cube in ...
The algorithm proceeds through the scalar field, taking eight neighbor locations at a time (thus forming an imaginary cube), then determining the polygon(s) needed to represent the part of the isosurface that passes through this cube. The individual polygons are then fused into the desired surfa...
Abstract The Rubik’s cube is a prototypical combinatorial puzzle that has a large state space with a single goal state. The goal state is unlikely to be accessed using sequences of randomly generated moves, posing unique challenges for machine learning. We solve the Rubik’s cube with DeepCub...