Granic, I., Lobel, A. and Engels, R.C., 2014. The benefits of playing video games.American Psychologist,69(1), p.66. Hanghøj, T., Lieberoth, A. and Misfeldt, M., 2018. Can cooperative video games encourage social and motivational inclusion of at‐risk students?.British Journal o...
Granic I, Lobel A, Engels RCME (2014) The benefits of playing video games. Am Psychol 69(1):66–78 PubMedGoogle Scholar Lau HM, Smit JH, Fleming TM, Riper H (2017) Serious games for mental health: are they accessible, feasible, and effective? A systematic review and meta-analysis. ...
Granic, I.; Lobel, A.; Engels, R.C. The benefits of playing video games. Am. Psychol. 2014, 69, 66–78. [Google Scholar] [CrossRef] [PubMed] Bryan, H. Recreation specialization revisited. J. Leis. Res. 2000, 32, 18–21. [Google Scholar] [CrossRef] Chou, T.J.; Ting, C....
Granic, I.; Lobel, A.; Engels, R.C.M. The benefits of playing video games.Am. Psychol.2014,69, 66–78. [Google Scholar] [CrossRef] [PubMed] Colder Carras, M.; van Rooij, A.J.; Spruijt-Metz, D.; Kvedar, J.; Griffiths, M.D.; Carabas, Y.; Labrique, A. Commercial Vide...
I. Granic, A. Lobel, R.C.M.E. Engels The benefits of playing video games Am. Psychol., 69 (1) (2014), pp. 66-78 CrossrefView in ScopusGoogle Scholar 17 R.B. Lull, B.J. Bushman Immersed in violence: Presence mediates the effect of 3D violent video gameplay on angry feelings ...
I. Granic, A. Lobel, R.C.M.E. Engels The benefits of playing video games American Psychologist, 69 (1) (2014), pp. 66-78, 10.1037/a0034857 Google Scholar Ho et al., 2017 S.S. Ho, M.O. Lwin, J.R. Sng, A.Z. Yee Escaping through exergames: presence, enjoyment, and mood ...
Granic I, Lobel A, Engels RCME. The benefits of playing video games. Am Psychol. 2014;69(1):66–78. https://doi.org/10.1037/a0034857. Article PubMed Google Scholar Russoniello CV, Fish M, O’Brien K. The efficacy of casual videogame play in reducing clinical depression: a randomiz...
Granic Ι, Lobel Α, Engels RCME (2014) The benefits of playing video games. Am Psychol 69(1):66–78 Article Google Scholar Greenberg BS, Sherry J, Lachlan K, Lucas K, Holmstrom A (2010) Orientations to video games among gender and age groups. Simulation & Gaming 41(2):238–259...
Granic I, Lobel A, Engels RC. The benefits of playing video games. Am Psychol. 2014;69(1):66–78. https://doi.org/10.1037/a0034857. Article PubMed Google Scholar Sahakian B. ‘Brain training’ app may improve memory and daily functioning in schizophrenia. University of Cambridge. 2015...
The benefits of playing video games. Video games are a ubiquitous part of almost all children's and adolescents' lives, with 97% playing for at least one hour per day in the United States. The... I Granic,A Lobel,RCME Engels - 《Am Psychol》 被引量: 647发表: 2014年 Teens, Video...