To build a robust implementation and support reference meshes with millions of triangles, we could go beyond 24-bit indexing by using a packed 32-bit (RGBA) integer format. This way we could store the mesh across a maximum of 256 textures, using one of the packed elements to index the ...
Although VBA and .NET work with colors using a similar paradigm—each uses a triplet of bytes containing red, green, and blue components of a color, encoded as the lower three bytes of a 32-bit integer—they handle the colors differently. You can use the System.Drawing.ColorTranslator.ToOl...
**Tip **Although VBA and .NET work with colors using a similar paradigm—each uses a triplet of bytes containing red, green, and blue components of a color, encoded as the lower three bytes of a 32-bit integer—they handle the colors differently. You can use the System.Drawing.ColorTrans...
UTF-32, UTF-16, and UTF-8 are character encoding schemes for the coded character set of the Unicode standard. UTF-32 simply represents each Unicode code point as the 32-bit integer of the same value. It's clearly the most convenient representation for internal processing, but uses ...
32-bit integer Unsigned 32-bit integer 64-bit integer Unsigned 64-bit integer Return value Returns -1 in the event of an error. NdbOperation::getBlobHandle() Description This method is used in place of getValue() or setValue() for blob attributes. It creates a blob handle (Ndb...
Takes in a secret value, and returns an array with four 32-bit integer number values:// Note: If the secret is shorter or longer than 16 byte characters seeding key will be derivated from it. copycat.generateHashKey('Lhz1Xe7l$vPIwWr3') // => Uint32Array(4) [ 830105676, ...
A 32-bit integer, four. Location 0 in a byte array might represent the first such number in an array of data, but the second one will start at location 4. JavaScript added TypedArray interfaces to address these issues, initially in the context of improving WebGL performance. These are ...
texture coordinates, instead of Shader Model 2.0's eight full-function attributes plus specular color and diffuse color. All ten Shader Model 3.0 attributes are interpolated at full fp32 precision, whereas Shader Model 2.0's diffuse and specular color were interpolated at only 8-...
which is a 32–bit unsigned integer.Strings and Similar DataSince the GSS-API handles all data in internal formats, strings must be converted to a GSS-API format before being passed to GSS-API functions. The GSS-API handles strings with the gss_buffer_desc structure; gss_buffer_t is a ...
As mentioned previously, modifying a 32-bit integer on a 32-bit platform is an atomic operation; but we should not do that. We can simply use a Critical Section/lock to modify the variable in a thread-safe manner. For example, assume there is an Employee Fund Account where all employees...