A word used to describe a weapon that helps a bad player, but hinders a good player. A derogatory term for a weapon that compensates for a player's lack of skill. Not to be confused with Clutch. Custom map A map that has been made by a member of the TF2 community but has not be...
Always turn in the direction of your weapon. Doing this results in a faster and more precise jump, as projectiles in the Source engine are spawned at the end of the player's viewmodel, not in the center of their screen. There are two other versions of this jump, called a Quad, in ...
A Sniper using a standard kind of Sniper Rifle has an advantage over you, since his weapon doesn't have travel time. Avoid engaging them at medium/long range unless they are under fire or are plainly unaware of your presence. If the Sniper is taking a shot and ducking behind cover in...
As an additional upside, the weapon does not need to be reloaded, meaning it can continuously output damage in line with the default Shotgun, allowing the user to aggressively pursue enemies with enough accuracy. The Widowmaker also deals 10% more damage against enemies that are being targeted ...
There are a large number of scripts which toggle the weapon viewmodel depending on which weapon slot is selected for a class. Players often make their viewmodels invisible to clear up the screen, but make items like melee weapons, PDAs, watches, and so forth visible because these models indic...
IT doesn't make much sense to split the weapon demonstration simply - you really need one to use the other. The two come as a set, even though only the construction PDA uses a loadout slot. I don't doubt that Valve are intending to add new PDAs at some point in the future, so ...
Backpack (weapon)/cs Backpack Broiler/cs Backpack Expander/cs Backstabber's Boomslang/cs Backup/cs Backwards Ballcap/cs Bacteria Blocker/cs Bad Pipes/cs Badge/cs Badlands/cs Badlands (Arena)/cs Badlands (Control Point)/cs Badlands (King of the Hill)/cs Badwater Basin/cs Bag/cs Bait and Bi...
Players are automatically changed to the class the microgame (or their role within the microgame) requires, are generally forced to wield a specific weapon (or whatever was currently in the required slot), and do not have any ammunition or cannot melee unless the microgame requires it. Players...
Backpack (weapon) (4 links) (create)September 16, 2013 Patch (4 links) (create)Heraldic Targe (4 links) (create)Nail Grenade (4 links) (create)Concussion Grenade (4 links) (create)Valve Store Shipment Box (4 links) (create)April 18, 2012 Patch (4 links) (create)...
Kukri TheKukriis the defaultmelee weaponfor theSniper. It is a largekukriwith a brown handle and a bit of its blade chipped off. Contents [hide] 1Damage and function times 2Demonstration 3Strange variant 4Related achievements 4.1Sniper