This only occurs if a class is missing the relevant weapon animation. In a few cases, when a class other than the Soldier uses the Buff Banner, Battalion's Backup or the Concheror, they will find that even though the rage meter is full they cannot activate the buff. If a non-Medic ...
When reloading a sequential reload weapon, a different animation and reload time is used for reloading the first ammo and subsequent ammo (for example, an emptied Grenade Launcher takes 1.24 seconds to reload 1 ammo, plus 0.6 seconds for each ammo after that). ...
To respect that, we're asking TF2 mod makers continue to respect that connection, and to not make mods that have the purpose of trying to profit off Workshop contributors' efforts. We're hoping that many mods will continue to allow players access their TF2 inventory, if this makes sense ...
(Tiny Tina) Addressed an issue causing class mods with the “Good” prefix to have negative reloading speeds. (Tiny Tina) Assorted audio and visual/light effects. Oh, and there’s a new prologue video for Tiny Tina’s DLC! It’s called “+5 to Punching: A Bunkers & Badasses Prologue...
The term is similarly used to refer to players playing as the Pyro and only using the compression blast ability to reflect projectiles or shove enemies around without using the primary fire attack of the primary weapon. Windmill(s)/Windmilled Refers to a Sniper Robot's melee attack animation ...
And it's don't same with Spy's revolvers glitch: reloading animation just don't have case ejecting part, but missing laser dot or spontaneous zooming looks more like bug. Irvitzer 12:05, 19 December 2012 (PST) — and sorry for my bad english Zoom screen bug? Not weapon itself? And...
Using these will make the class hold the weapon very naturally with basically any other animation enabled. You can decrease the sliders for some animations to make the animation more "subtle". For instance, reducing layer_gesture animations will make the raised arm more close to the animation ...
Fixed Scout bots not playing the correct animation when stunned with the Sandman. Fixed not being able to reset the countdown timer if a player disconnects while Ready. Updated the countdown logic to un-Ready a team if someone quits during the final 10 seconds or disconnects while everyone ...
Of course that some maps were mentioned in some blog posts (like the Walkway) and some participated as a map creation competition, but I still think they shouldn't be as pages too. Since we're talking about community stuff, the Community mods should have a review too. While a lot of ...
Full weapon restriction, preventing the use of any weapons except for Flamethrowers. Rocket-only or nuke-only gameplay.Strategy"Orbiting" is a technique where the player moves in a tight circle as rockets approach, causing them to "orbit" the player. Orbiting works due to the limited turning ...