Fixed bug where Spy was unable to taunt with the Disguise Kit. December 12, 2014 Patch Fixed Halloween footstep spells being displayed for disguised Spies. December 23, 2014 Patch Fixed disguised Spies using the incorrect grapple color. Fixed the Resist powerup shield drawing for Spies while ...
At 12:16, Miss Pauling's model does not sync the last word of her sentence ("press"). At 12:23, theDirect Hitcan be heard firing, but Soldier was not carrying any weapon when seen at 12:25. At 12:41, the Heavy can be seen falling back from the monster, right next to Miss Pa...
sync_replicas: true startup_delay_steps: 0 replicas_to_aggregate: 8 use_bfloat16: true num_steps: 8000 data_augmentation_options { random_horizontal_flip { } } data_augmentation_options { random_scale_crop_and_pad_to_square { output_size: 512 scale_min: 0.1 scale_max: 2.0 } } optimiz...
(hl2_linux:3409): Gtk-WARNING **: Unable to locate theme engine in module_path: "murrine", (hl2_linux:3409): Gtk-WARNING **: Unable to locate theme engine in module_path: "murrine", (hl2_linux:3409): Gtk-WARNING **: Unable to locate theme engine in module_path: "murrine", (...
Talking While Dead - If a player dies immediately before a taunt dialogue line begins, their character will still say the taunt and even lip-sync while dead. (Happens frequently when taunting with the Bat or Minigun)Taunt Loop - If a Sniper does the Huntsman Taunt to another Sniper ...
Talking While Dead - If a player dies immediately before a taunt dialogue line begins, their character will still say the taunt and even lip-sync while dead. (Happens frequently when taunting with the Bat or Minigun)Taunt Loop - If a Sniper does the Huntsman Taunt to another Sniper ...
But now, let's just talk about Ofuton. Ofuton, like Kii's, updated/created a lot of /ja pages with good quality, and he does also updates several ones to sync with the official English page (pretty quickly too, when someone edits or adds important content on the English page). His ...
Unable to rename d:\games\Steam\steamapps\common\Team Fortress 2\tf\.mytempwave.wav to d:\games\Steam\steamapps\common\Team Fortress 2\tf\replay\client\rendered\movie_path\audio.wav! It is possible to work around this bug by manually saving an empty .wav file (signed 16 bit, stereo,...