The control room, adjacent to where the player spawns, is the nerve center of tr_walkway. It has many controls that will affect the behavior of the bots running along the walkway. These buttons affect everything a bot can do from jumping to strafing, whether or not to fire and more. ...
Because I went into tr_walkway and tried it on bots and it never did a third Crit punche or have the unique kill icon. --The preceding unsigned comment was added by Sinic (talk) • contribs) Try holding down the mouse button instead --Firestorm 22:37, 9 July 2010 (UTC)...
一些下载链接: tr_walkway_rc2: http://tf2.gamebanana.com/maps/downlo... tr_newbots: http://tf2.gamebanana.com/maps/120297 PVHUD: http://ozfortress.com/showthread.php?... Beautiful Lies Beep: http://tf2dingalings.com/sound/detail... 服务器IPs:(UP:由于Beater是北美人,以下服务器皆为...
I tested on tr_walkway, using the default botcount of 16. The icon was there until I dominated the 16th bot. --WackoMcGoose 04:45, 18 February 2011 (UTC) I might as well add that I'm the one that originally tested that on an airshot map against 19 bots. Looks like this ...
Rocket_Shooting2is a community-made singleplayer training map created by fr0zenshiFt. It features a main room with AI bots that spawn in a single location on the map and jump in place repeatedly. It also features a teleporter that transports the player to a different large, empty room. Th...
The control room, adjacent to where the player spawns, is the nerve center of tr_walkway. It has many controls that will affect the behavior of the bots running along the walkway. These buttons affect everything a bot can do from jumping to strafing, whether or not to fire and more. ...