find - 搜尋指令用的 hurtme <number> - 會對自己造成指定量的傷害,可以輸入負數來增加生命值(需要 sv_cheats 1) zoom_sensitivity_ratio <number> - 設定打開狙擊鏡與未開鏡時的滑鼠靈敏度比。 net_graph<1-4> 取決於輸入的數字,不同的資訊會顯示在螢幕上。例如:延遲,每秒幀數,線性插值與封包遺失等等。
rcon_address <ip address> - Sets the server address to send rcon commands to (if not set, console sends the command to the server that the player is currently in instead) phys_pushscale <number> - Determines how far player corpses can be "pushed" when killed phys_timescale <number> - ...
This is pretty exciting to us - it's the first time a game made by someone other than us allows you to find TF2 items by playing it. If you'd asked us, as we slaved away on TF2 back in '63, whether one day you'd be able to get the Heavy's first minigun off him by playin...
How to add items to buy & sell? Simply add the item to be priced by the bptf-autopricer application through one of the methods shown here. ⭐ Show Your Support If you find the project useful, please consider leaving a star! ⭐About...
Trade in-game items on DMarket. Trusted marketplace for CS2, TF2, Dota 2, and Rust items. Safe transactions, extensive inventory.
How can I web app poll a queue continously? or does it have to be another service? If I use a queue in my web application (spring), can I do: To response to new items added to a queue, or does this have to be a seperate service that runs on the server? i.e. this can't ...
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The value of items – using Backpack.tf When you get your hands on your first item it can be hard to start trading with it if you don’t know it’s value.Backpack.tfis the place to be if you want to find out the value of a item, here you can search on pretty much any item ...
Is there currently a way to grab somebody's steam name? I'd like to do some fun stuff like displaying "MYNAME has entered the trigger" text and other stuff. Here is an example that prints the nickname of all players on the server to the console: ...
Critiques are of course welcome and encouraged, because I know my stuff is going to be rather quick and simple, and I'd like some ideas to make them a tad less so. Hopefully I'll be able to figure out how to do the character animations (Find the proper rig, extract, etc.) in tim...