After killing an enemy Sniper, you may only have a few seconds to focus on other targets before they respawn and target you. When forced into close combat (i.e. encountering an enemy at close range), you have two options: retreat and attempt a quick headshot or bodyshot, or fight with...
The Sapper will be shown in the Spy's HUD, though the building's remaining health will not decrease.A BLU Sentry Gun with a Snack Attack model on it, though no damage is being dealt.Invisible Player Models - This glitch occurs on the PC version occasionally when the player stops ...
The Sapper will be shown in the Spy's HUD, though the building's remaining health will not decrease.A BLU Sentry Gun with a Snack Attack model on it, though no damage is being dealt.Invisible Player Models - This glitch occurs on the PC version occasionally when the player stops ...
Melee weapons do not follow this crit bucket system, which allows them to crit 100% of the time with cheats. For a short period, it was discovered that weapons with "No Random Crits" could still crit (0.015% chance). This was abused to get nearly constant crits on these weapons until ...
A few days ago Valve removed the thing at the top of the screen that shows players classes and respawn time. But it's still in the WD and it breaks the HUD. File:Broken_wd.jpg I will try to see if I can fix it myself, maybe whoever made it originally can have a go as wel...
The Scotsman's Skullcutter should not be deployed for long, as the speed decrease will let the boss catch up to you faster. The Ullapool Caber is not recommended as health is scarce and it only has one use. The Half-Zatoichi is similar to the Eyelander in this mode in that you gain...
Fake Latency can refer to 2 things. Ping Increaser:Artificially inflates your ping to the server. The higher the ping is, the longer the backtrack is, meaning cheaters can hit players way after they went behind a wall. Ping Decreaser: Artificially decreases your ping to the server. This...
The end result is that the weapon does not lose damage due to the distance modifier when the player is more than 512 units away; if the attack were not a Crit or Mini-Crit, the damage would continue to decrease out to 1024 units. ...
friendly buildings to kill Spies who try to sap them. Place a few bombs around an Engineer's buildings and detonate them when you hear the Engineer announce that his buildings are being sapped. Watch your stickybomb counter, though — if the number begins to decrease, an enemy is destroying...
Even when it's not successful, back-capping will give the Scout's team a chance to regroup and respawn by drawing opposing team members away from the main battle; it can be the difference between keeping control of the point and losing the point, possibly even the round. ...