Update last Hit sounds. Added several options (located in Adv. Options on the main menu). Fixed custom sounds not working in sv_pure servers. Fixed not hearing the Last Hit sound for Spies using the Dead Ringer. March 3, 2016 Patch Fixed not being able to use custom hitsounds and ...
how longDollielives with one hit point, how dangerousUncle Daneis with critz enabled, as well as more, far worse ideas. There’s nothing this mod can’t do!*
Working continuously on the actions for a specific achievement or Contract Objective, particularly those that must be repeated several times or require a great number of attempts (from the concept that grinding is a slow but steady way to shape metal). Since the action might not be the best ...
Torch your troubles away with this spring-mounted fiberglass fun-frenzy. Created by: Texman, JPRAS, 'R' DoubleTap and KFC's Spicey Chicken Winglets "Freedom isn't free, maggots! Guess the price! Wrong! That is too high! Freedom is NOT that expensive!" ...
Fixed the Red/Blue team skins not working on the Bonk Boy with the new styles Updated the in-game trading system to use the Steam trading menus Updated these items so they can be traded and crafted: The Warsworn Helmet The Bolgan The Bolgan Family Crest The Merc Medal The Battle...
Fixed add_onhit_addcond_self_weapon and mod_never_draw_tracer_effect attributes Fixed explosive_bullets attribute not respecting mult_explosion_radius value Added add_custom_viewpunch_onhit attribute The item schema is now automatically reloaded upon disconnecting from a server ...
Reduced knockback from cannon hit. Knockback strength is now similar to airblast. After removing a Sapper from a sentry, there is now a 0.5s delay before the sentry is active again Sentries brought into a respawn room no longer detonate outside of Mann vs. Machine ...
Sentry Guns do not benefit from the second or third upgrades of firing speed in a normal server; however, if the server's simulation tick timing is slightly off, then the first tick does not work and the second tick is required to gain any benefit. Using hitsounds is the best way to ...
In Brotherhood of Arms, Parametric Animation would make it so that the a person killed while jumping would go limp in the air, and would finally slump when they hit the ground (similar to a modern ragdoll effect). There was also to be voice communication via microphones. In addition, ...
Fixed airborne mini-crits of Direct Hit and Reserve Shooter applying against the wielder (thanks Bradasparky) Fixed Hale being able to stomp while underwater (thanks Bradasparky) Fixed Sweeping Charge not working against underwater opponents