Now, if the cart is rolling into the elevator in overtime, the round timer will be set to 5 seconds left, to avoid unfair loses for blue. Timer will resume once the cart reaches the bottom (Thanks I. C. Wiener). Stage 2 Removed rollback from the train container ramp in last point...
Now, if the cart is rolling into the elevator in overtime, the round timer will be set to 5 seconds left, to avoid unfair loses for blue. Timer will resume once the cart reaches the bottom (Thanks I. C. Wiener). Stage 2 Removed rollback from the train container ramp in last point...
Extend Current Map: The current map being played will have more time added to it. Scramble Teams: The players are put in a random team. Note that this will immediately scramble the teams, rather than wait until the end of the round. A notification is given to all players that a scramble...
Respawn Timer Restart - A glitch where the respawn timer restarts, most commonly if the player is still selecting a class.Taunting On Round End - A glitch which, upon losing a round, causes all extra models for taunts such as weapons, the box for the Box Trot, grenade and bottle for ...
Respawn Timer Restart - A glitch where the respawn timer restarts, most commonly if the player is still selecting a class.Taunting On Round End - A glitch which, upon losing a round, causes all extra models for taunts such as weapons, the box for the Box Trot, grenade and bottle for ...
Now, if the cart is rolling into the elevator in overtime, the round timer will be set to 5 seconds left, to avoid unfair loses for blue. Timer will resume once the cart reaches the bottom (Thanks I. C. Wiener). Stage 2 Removed rollback from the train container ramp in last point...
Overtimeoccurs when the timer runs out on a map while an objective is currently being contested, giving the attacking team a brief window to win or extend the game with a last-second push. The RED team's HUD timer showing that the round is in Overtime. ...
In open Arena maps, the Sticky Jumper allows you to propel yourself and land behind the enemy team at the beginning of a round when all players are packed together. This allows you to surprise them and perhaps even get the First Blood buff to deal even greater damage. While the Sticky Ju...
At the beginning of the round, each team's control points are locked while the center point is unlocked and can be taken. Once a team takes the center point, the opponent's nearest point unlocks and can now be taken as well. From then on, no more than two points can be unlocked at...